Partial Jolt implementation and some model loader fixes.
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@@ -214,7 +214,7 @@ namespace Nuake
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return texture;
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}
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std::string texturePath = FileSystem::Root + modelDir + path;
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std::string texturePath = modelDir + path;
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if (!FileSystem::FileExists(texturePath, true))
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{
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std::string textureNotFoundmsg = "Texture file couldn't be found: " + texturePath;
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