Added nuake wren modules path detection, removed project stuff
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@@ -258,6 +258,7 @@ void Scene::Draw()
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auto [transform, model, parent] = quakeView.get<TransformComponent, BSPBrushComponent, ParentComponent>(e);
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if (model.IsTransparent)
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continue;
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Renderer::m_Shader->SetUniformMat4f("u_View", cam->GetTransform());
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Renderer::m_Shader->SetUniformMat4f("u_Projection", cam->GetPerspective());
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Renderer::m_Shader->SetUniformMat4f("u_Model", transform.GetTransform());
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@@ -289,7 +290,7 @@ void Scene::EditorDraw()
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Renderer::m_Shader->Bind();
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env->Push();
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glEnable(GL_DEPTH_TEST);
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// Push lights
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{
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auto view = m_Registry.view<TransformComponent, LightComponent, ParentComponent>();
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