From f491f51d7b118142b6a0a9045bd9bd01f99ea981 Mon Sep 17 00:00:00 2001 From: antopilo Date: Sat, 8 Feb 2025 18:46:35 -0500 Subject: [PATCH] Viewport now call onResize on game cameras --- .../Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp b/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp index 286265e7..49ab2f9c 100644 --- a/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp +++ b/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp @@ -34,7 +34,7 @@ void ViewportWidget::Update(float ts) editorCam->Update(ts, isHoveringViewport); const Vector2 viewportSize = sceneViewport->GetViewportSize(); - editorCam->OnWindowResize(viewportSize.x, viewportSize.y); + editorContext.GetScene()->GetCurrentCamera()->OnWindowResize(viewportSize.x, viewportSize.y); if (editorContext.GetSelection().Type == EditorSelectionType::Entity) {