Added proper debug line renderer!
This commit is contained in:
@@ -268523,6 +268523,55 @@ const std::string Resources_Shaders_copy_shader_path = R"(Resources/Shaders/copy
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};
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unsigned int Resources_Shaders_copy_shader_len = 403;
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// Data for file: Resources_Shaders_debugLine_shader_path
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const std::string Resources_Shaders_debugLine_shader_path = R"(Resources/Shaders/debugLine.shader)";
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unsigned char Resources_Shaders_debugLine_shader[] = {
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};
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unsigned int Resources_Shaders_debugLine_shader_len = 505;
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// Data for file: Resources_Shaders_deferred_shader_path
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const std::string Resources_Shaders_deferred_shader_path = R"(Resources/Shaders/deferred.shader)";
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unsigned char Resources_Shaders_deferred_shader[] = {
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