Viewport overlay to change which texture to display in viewport
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@@ -409,7 +409,6 @@ namespace Nuake
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m_EntitiesIDMap[id] = entity;
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m_EntitiesNameMap[entityName] = entity;
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Logger::Log("Entity created with name: " + nameComponent.Name, "scene", LOG_TYPE::VERBOSE);
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return entity;
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}
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