Now serializing all environment settings + optimized transform system
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@@ -54,7 +54,7 @@ namespace Nuake
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const Matrix4& newLocalTransform = translationMatrix * rotationMatrix * scaleMatrix;
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transform.GlobalDirty = true;
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UpdateDirtyFlagRecursive(currentEntity);
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//UpdateDirtyFlagRecursive(currentEntity);
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transform.SetLocalTransform(newLocalTransform);
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transform.Dirty = false;
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