Added delition queue + removed OGL code
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@@ -23,6 +23,7 @@ void EditorLayer::OnUpdate()
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Nuake::Engine::Tick();
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Nuake::Engine::Draw();
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/*
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auto sceneFramebuffer = GetApplication().GetWindow()->GetFrameBuffer();
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// Draw gizmos
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@@ -70,8 +71,8 @@ void EditorLayer::OnUpdate()
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m_EditorInterface->Draw();
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m_EditorInterface->Update(Nuake::Engine::GetTimestep());
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Nuake::Engine::EndDraw();
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*/
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Nuake::Input::Update();
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}
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@@ -110,11 +110,11 @@ namespace Nuake {
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mCommandBuffer = &commandBuffer;
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// Load textures
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NuakeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/editor-icon.png");
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CloseIconTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/close-icon.png");
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MaximizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/maximize-icon.png");
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RestoreTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/restore-icon.png");
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MinimizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/minimize-icon.png");
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//NuakeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/editor-icon.png");
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//CloseIconTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/close-icon.png");
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//MaximizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/maximize-icon.png");
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//RestoreTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/restore-icon.png");
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//MinimizeTexture = Nuake::TextureManager::Get()->GetTexture("Resources/Images/minimize-icon.png");
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Logger::Log("Creating editor windows", "window", VERBOSE);
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filesystem = new FileSystemUI(this);
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@@ -2072,9 +2072,9 @@ namespace Nuake {
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cam->Translation = transform.GetGlobalPosition();
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cam->SetTransform(glm::inverse(transform.GetGlobalTransform()));
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auto sceneRenderer = Engine::GetCurrentScene()->m_SceneRenderer;
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sceneRenderer->BeginRenderScene(cam->GetPerspective(), cam->GetTransform(), cam->Translation);
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sceneRenderer->RenderScene(*Engine::GetCurrentScene().get(), *virtualCamera.get(), false);
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static SceneRenderer sceneRenderer = Nuake::SceneRenderer();
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sceneRenderer.BeginRenderScene(cam->GetPerspective(), cam->GetTransform(), cam->Translation);
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sceneRenderer.RenderScene(*Engine::GetCurrentScene().get(), *virtualCamera.get(), false);
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virtualCamera->Clear();
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ImGui::Image((void*)virtualCamera->GetTexture()->GetID(), { 640, 360 }, { 0, 1 }, {1, 0});
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@@ -2447,7 +2447,7 @@ namespace Nuake {
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auto window = Window::Get();
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window->SetDecorated(true);
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window->ShowTitleBar(false);
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//window->ShowTitleBar(false);
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window->SetSize({ 1600, 900 });
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window->Center();
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frameCount = 0;
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@@ -2560,6 +2560,7 @@ namespace Nuake {
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, isMaximized ? ImVec2(6.0f, 8.0f) : ImVec2(1.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 3.0f);
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ImGui::PushStyleColor(ImGuiCol_MenuBarBg, UI::PrimaryCol);
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ImGui::Begin("DockSpaceWindow22", nullptr, window_flags);
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ImGui::PopStyleColor(); // MenuBarBg
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@@ -2673,6 +2674,10 @@ namespace Nuake {
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DrawLogger();
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filesystem->Draw();
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filesystem->DrawDirectoryExplorer();
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//auto node = ImGui::DockBuilderGetNode(1);
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//node->SizeRef = { node->Size.x, 50.0f };
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if (isNewProject)
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{
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ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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@@ -2048,10 +2048,10 @@ void EditorSelectionPanel::DrawFieldTypeString(entt::meta_data& field, entt::met
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std::string controlId = std::string("##") + displayName;
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ImGui::InputText(controlId.c_str(), &fieldValProxy);
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if (fieldValProxy != fieldVal)
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{
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Engine::GetProject()->IsDirty = true;
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}
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//if (fieldValProxy != fieldVal)
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//{
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// Engine::GetProject()->IsDirty = true;
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//}
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}
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else
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{
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@@ -42,11 +42,11 @@ namespace Nuake
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const std::string projectIconPath = Path + "/../icon.png";
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if (FileSystem::FileExists(projectIconPath, true))
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{
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ProjectIcon = TextureManager::Get()->GetTexture(projectIconPath);
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//ProjectIcon = TextureManager::Get()->GetTexture(projectIconPath);
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}
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else
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{
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ProjectIcon = TextureManager::Get()->GetTexture("Resources/Images/nuake-logo.png");
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//ProjectIcon = TextureManager::Get()->GetTexture("Resources/Images/nuake-logo.png");
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}
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}
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else
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@@ -87,7 +87,7 @@ namespace Nuake
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}
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// Load Nuake logo
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_NuakeLogo = TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
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//_NuakeLogo = TextureManager::Get()->GetTexture(NUAKE_LOGO_PATH);
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}
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void WelcomeWindow::LoadQueuedProject()
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