Fixed FGD saving, Scene building
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@@ -317,8 +317,9 @@ void EditorInterface::DrawSceneTree()
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QueueDeletion = Entity{ (entt::entity)0, scene.get() };
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ImGui::TreePop();
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}
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ImGui::End();
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}
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ImGui::End();
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}
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@@ -636,7 +637,6 @@ void EditorInterface::DrawEntityPropreties()
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if (ImGui::Button("Build Geometry"))
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{
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QuakeMapBuilder mapBuilder;
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mapBuilder.BuildQuakeMap(m_SelectedEntity);
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}
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ImGui::Separator();
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