Rework logger

This commit is contained in:
Antoine Pilote
2023-07-21 22:25:17 -04:00
parent 46a531fd7d
commit e4119c0d15
26 changed files with 127 additions and 97 deletions

View File

@@ -197,7 +197,7 @@ namespace Nuake
Entity entity { e, m_Scene };
if (!entity.HasComponent<ModelComponent>())
{
Logger::Log("Cannot use mesh collider without model component", WARNING);
Logger::Log("Cannot use mesh collider without model component", "physics", WARNING);
}
auto meshColliderComponent = meshColliderView.get<MeshColliderComponent>(e);
@@ -209,7 +209,7 @@ namespace Nuake
const std::vector<Ref<Mesh>>& submeshes = modelComponent.ModelResource->GetMeshes();
if (subMeshId >= submeshes.size())
{
Logger::Log("Cannot create mesh collider, invalid submesh ID", WARNING);
Logger::Log("Cannot create mesh collider, invalid submesh ID", "physics", WARNING);
}
Ref<Mesh> mesh = submeshes[subMeshId];
@@ -274,7 +274,7 @@ namespace Nuake
{
if (!ent.HasComponent<ModelComponent>())
{
Logger::Log("Cannot use mesh collider without model component", WARNING);
Logger::Log("Cannot use mesh collider without model component", "physics", WARNING);
}
const auto& modelComponent = ent.GetComponent<ModelComponent>();
const auto& component = ent.GetComponent<MeshColliderComponent>();
@@ -285,7 +285,7 @@ namespace Nuake
const std::vector<Ref<Mesh>>& submeshes = modelComponent.ModelResource->GetMeshes();
if (subMeshId >= submeshes.size())
{
Logger::Log("Cannot create mesh collider, invalid submesh ID", WARNING);
Logger::Log("Cannot create mesh collider, invalid submesh ID", "physics", WARNING);
}
Ref<Mesh> mesh = submeshes[subMeshId];
auto shape = CreateRef<Physics::MeshShape>(mesh);