Rework logger
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@@ -201,7 +201,7 @@ namespace Nuake {
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{
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if (name.empty())
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{
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Logger::Log("[Scene] Failed to create entity. Entity name cannot be empty.");
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Logger::Log("Failed to create entity. Entity name cannot be empty.");
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return Entity();
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}
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@@ -213,7 +213,7 @@ namespace Nuake {
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else
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{
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// Try to generate a unique name
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for (uint32_t i = 1; i < 2048; i++)
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for (uint32_t i = 1; i < 4096; i++)
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{
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const std::string& entityEnumName = name + std::to_string(i);
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const auto& entityId = GetEntity(entityEnumName).GetHandle();
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@@ -226,7 +226,7 @@ namespace Nuake {
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if (entityName.empty()) // We ran out of names!!!
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{
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Logger::Log("[Scene] Failed to create entity. Limit reached with name: " + name, CRITICAL);
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Logger::Log("Failed to create entity. Limit reached with name: " + name, "scene", CRITICAL);
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return Entity();
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}
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}
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@@ -242,7 +242,7 @@ namespace Nuake {
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nameComponent.Name = entityName;
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nameComponent.ID = id;
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Logger::Log("[Scene] Entity created with name: " + nameComponent.Name, LOG_TYPE::VERBOSE);
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Logger::Log("Entity created with name: " + nameComponent.Name, "scene", LOG_TYPE::VERBOSE);
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return entity;
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}
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