Rework logger
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@@ -142,11 +142,11 @@ namespace Nuake
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std::string sceneContent = FileSystem::ReadFile(scenePath, false);
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if (!DefaultScene->Deserialize(sceneContent))
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{
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Logger::Log("Error loading scene: " + scenePath, CRITICAL);
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Logger::Log("Error loading scene: " + scenePath, "project", CRITICAL);
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}
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DefaultScene->Path = scenePath;
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Logger::Log("Successfully loaded scene: " + scenePath);
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Logger::Log("Loaded scene: " + scenePath);
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return true; // Success
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}
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