Improved procedural sky rendering and settings panel.
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@@ -19,7 +19,7 @@ namespace Nuake {
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void OGLRendererAPI::SetClearColor(const Color& color)
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{
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glClearColor(color.r, color.g, color.g, color.a);
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glClearColor(color.r, color.g, color.b, color.a);
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}
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void OGLRendererAPI::GenBuffer(unsigned int& bufferID)
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