Fixed inverted Y velocity in velocity buffer
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@@ -162,11 +162,11 @@ void main()
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vec4 fragPos = FragPos / FragPos.w;
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fragPos.xy = (fragPos.xy + 1.0) / 2.0;
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fragPos.y = 1.0 - fragPos.y;
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//fragPos.y = 1.0 - fragPos.y;
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vec4 previousFragPos = PreviousFragPos / PreviousFragPos.w;
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previousFragPos.xy = (previousFragPos.xy + 1.0) / 2.0;
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previousFragPos.y = 1.0 - previousFragPos.y;
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//previousFragPos.y = 1.0 - previousFragPos.y;
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vec2 positionDifference = (fragPos).xy - (previousFragPos).xy;
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gVelocity = vec4(positionDifference.x, positionDifference.y, 0.0, 1.0);
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