Improved Env. window
Separate section per PostFX
This commit is contained in:
@@ -429,6 +429,121 @@ namespace Nuake {
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ImGui::PopStyleColor();
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}
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if (env->CurrentSkyType == SkyType::ProceduralSky)
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{
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ImGui::TableNextColumn();
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{ // Sun Intensity
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ImGui::Text("Sun Intensity");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Sun Intensity", &env->ProceduralSkybox->SunIntensity, 0.1f, 0.0f, 1000.0f);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetSunIntensity = ICON_FA_UNDO + std::string("##ResetSunIntensity");
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if (ImGui::Button(resetSunIntensity.c_str())) env->ProceduralSkybox->SunIntensity = 100.0f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Sun Direction
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ImGui::Text("Sun Direction");
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ImGui::TableNextColumn();
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Vector3 sunDirection = env->ProceduralSkybox->GetSunDirection();
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ImGuiHelper::DrawVec3("##Sun Direction", &sunDirection);
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env->ProceduralSkybox->SunDirection = glm::normalize(sunDirection);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetSunDirection = ICON_FA_UNDO + std::string("##resetSunDirection");
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if (ImGui::Button(resetSunDirection.c_str())) env->ProceduralSkybox->SunDirection = Vector3(0.20000f, 0.95917f, 0.20000f);
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Surface Radius
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ImGui::Text("Surface Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##surfaceRadius", &env->ProceduralSkybox->SurfaceRadius, 100.f, 0.0f);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetSurfaceRadius = ICON_FA_UNDO + std::string("##resetSurfaceRadius");
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if (ImGui::Button(resetSurfaceRadius.c_str())) env->ProceduralSkybox->SurfaceRadius = 6360e3f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Atmosphere Radius
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ImGui::Text("Atmosphere Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##AtmosphereRadius", &env->ProceduralSkybox->AtmosphereRadius, 100.f, 0.0f);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetAtmosphereRadius = ICON_FA_UNDO + std::string("##resetAtmosphereRadius");
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if (ImGui::Button(resetAtmosphereRadius.c_str())) env->ProceduralSkybox->AtmosphereRadius = 6380e3f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Center point
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ImGui::Text("Center Point");
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ImGui::TableNextColumn();
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ImGuiHelper::DrawVec3("##Center Point", &env->ProceduralSkybox->CenterPoint, 0.0f, 100.0f, 100.0f);
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ImGui::TableNextColumn();
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if (env->ProceduralSkybox->CenterPoint.y < -env->ProceduralSkybox->AtmosphereRadius)
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env->ProceduralSkybox->CenterPoint.y = -env->ProceduralSkybox->AtmosphereRadius + 1.f;
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetCenterPoint = ICON_FA_UNDO + std::string("##resetAtmosphereRadius");
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if (ImGui::Button(resetCenterPoint.c_str())) env->ProceduralSkybox->CenterPoint = Vector3(0, -env->ProceduralSkybox->AtmosphereRadius, 0);
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Mie Scattering
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ImGui::Text("Mie Scattering");
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ImGui::TableNextColumn();
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Vector3 mieScattering = env->ProceduralSkybox->MieScattering * 10000.0f;
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ImGuiHelper::DrawVec3("##Mie Scattering", &mieScattering, 0.0f, 100.0f, 0.01f);
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if (mieScattering.x < 0) mieScattering.x = 0;
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if (mieScattering.y < 0) mieScattering.y = 0;
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if (mieScattering.z < 0) mieScattering.z = 0;
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env->ProceduralSkybox->MieScattering = mieScattering / 10000.0f;
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetMieScattering = ICON_FA_UNDO + std::string("##resetMieScattering");
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if (ImGui::Button(resetMieScattering.c_str())) env->ProceduralSkybox->MieScattering = Vector3(2e-5f);
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // RayleighScattering
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ImGui::Text("Rayleigh Scattering");
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ImGui::TableNextColumn();
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Vector3 rayleighScattering = env->ProceduralSkybox->RayleighScattering * 10000.0f;
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ImGuiHelper::DrawVec3("##Ray Scattering", &rayleighScattering, 0.0f, 100.0f, 0.01f);
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if (rayleighScattering.r < 0) rayleighScattering.r = 0;
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if (rayleighScattering.g < 0) rayleighScattering.g = 0;
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if (rayleighScattering.b < 0) rayleighScattering.b = 0;
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env->ProceduralSkybox->RayleighScattering = rayleighScattering / 10000.0f;
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetRayScattering = ICON_FA_UNDO + std::string("##resetRayScattering");
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if (ImGui::Button(resetRayScattering.c_str())) env->ProceduralSkybox->RayleighScattering = Vector3(58e-7f, 135e-7f, 331e-7f);
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ImGui::PopStyleColor();
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}
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}
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if (env->CurrentSkyType == SkyType::ClearColor)
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{
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ImGui::TableNextColumn();
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@@ -450,146 +565,10 @@ namespace Nuake {
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ImGui::EndTable();
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}
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if (env->CurrentSkyType == SkyType::ProceduralSky)
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{
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BEGIN_COLLAPSE_HEADER(SUN)
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if (ImGui::BeginTable("SunSettingsTable", 3, ImGuiTableFlags_BordersInner))
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{
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ImGui::TableSetupColumn("name", 0, 0.3);
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ImGui::TableSetupColumn("set", 0, 0.6);
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ImGui::TableSetupColumn("reset", 0, 0.1);
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ImGui::TableNextColumn();
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{ // Sun Intensity
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ImGui::Text("Sun Intensity");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##Sun Intensity", &env->ProceduralSkybox->SunIntensity, 0.1f, 0.0f, 1000.0f);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetSunIntensity = ICON_FA_UNDO + std::string("##ResetSunIntensity");
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if (ImGui::Button(resetSunIntensity.c_str())) env->ProceduralSkybox->SunIntensity = 100.0f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Sun Direction
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ImGui::Text("Sun Direction");
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ImGui::TableNextColumn();
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Vector3 sunDirection = env->ProceduralSkybox->GetSunDirection();
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ImGuiHelper::DrawVec3("##Sun Direction", &sunDirection);
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env->ProceduralSkybox->SunDirection = glm::normalize(sunDirection);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetSunDirection = ICON_FA_UNDO + std::string("##resetSunDirection");
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if (ImGui::Button(resetSunDirection.c_str())) env->ProceduralSkybox->SunDirection = Vector3(0.20000f, 0.95917f, 0.20000f);
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ImGui::PopStyleColor();
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}
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ImGui::EndTable();
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}
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END_COLLAPSE_HEADER()
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BEGIN_COLLAPSE_HEADER(ATMOSPHERE)
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if (ImGui::BeginTable("AtmosphereSettingsTable", 3, ImGuiTableFlags_BordersInner))
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{
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ImGui::TableSetupColumn("name", 0, 0.3);
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ImGui::TableSetupColumn("set", 0, 0.6);
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ImGui::TableSetupColumn("reset", 0, 0.1);
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ImGui::TableNextColumn();
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{ // Surface Radius
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ImGui::Text("Surface Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##surfaceRadius", &env->ProceduralSkybox->SurfaceRadius, 100.f, 0.0f);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetSurfaceRadius = ICON_FA_UNDO + std::string("##resetSurfaceRadius");
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if (ImGui::Button(resetSurfaceRadius.c_str())) env->ProceduralSkybox->SurfaceRadius = 6360e3f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Atmosphere Radius
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ImGui::Text("Atmosphere Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##AtmosphereRadius", &env->ProceduralSkybox->AtmosphereRadius, 100.f, 0.0f);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetAtmosphereRadius = ICON_FA_UNDO + std::string("##resetAtmosphereRadius");
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if (ImGui::Button(resetAtmosphereRadius.c_str())) env->ProceduralSkybox->AtmosphereRadius = 6380e3f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Center point
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ImGui::Text("Center Point");
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ImGui::TableNextColumn();
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ImGuiHelper::DrawVec3("##Center Point", &env->ProceduralSkybox->CenterPoint, 0.0f, 100.0f, 100.0f);
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ImGui::TableNextColumn();
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if (env->ProceduralSkybox->CenterPoint.y < -env->ProceduralSkybox->AtmosphereRadius)
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env->ProceduralSkybox->CenterPoint.y = -env->ProceduralSkybox->AtmosphereRadius + 1.f;
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetCenterPoint = ICON_FA_UNDO + std::string("##resetAtmosphereRadius");
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if (ImGui::Button(resetCenterPoint.c_str())) env->ProceduralSkybox->CenterPoint = Vector3(0, -env->ProceduralSkybox->AtmosphereRadius, 0);
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // Mie Scattering
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ImGui::Text("Mie Scattering");
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ImGui::TableNextColumn();
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Vector3 mieScattering = env->ProceduralSkybox->MieScattering * 10000.0f;
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ImGuiHelper::DrawVec3("##Mie Scattering", &mieScattering, 0.0f, 100.0f, 0.01f);
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if (mieScattering.x < 0) mieScattering.x = 0;
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if (mieScattering.y < 0) mieScattering.y = 0;
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if (mieScattering.z < 0) mieScattering.z = 0;
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env->ProceduralSkybox->MieScattering = mieScattering / 10000.0f;
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetMieScattering = ICON_FA_UNDO + std::string("##resetMieScattering");
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if (ImGui::Button(resetMieScattering.c_str())) env->ProceduralSkybox->MieScattering = Vector3(2e-5f);
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{ // RayleighScattering
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ImGui::Text("Rayleigh Scattering");
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ImGui::TableNextColumn();
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Vector3 rayleighScattering = env->ProceduralSkybox->RayleighScattering * 10000.0f;
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ImGuiHelper::DrawVec3("##Ray Scattering", &rayleighScattering, 0.0f, 100.0f, 0.01f);
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if (rayleighScattering.r < 0) rayleighScattering.r = 0;
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if (rayleighScattering.g < 0) rayleighScattering.g = 0;
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if (rayleighScattering.b < 0) rayleighScattering.b = 0;
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env->ProceduralSkybox->RayleighScattering = rayleighScattering / 10000.0f;
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetRayScattering = ICON_FA_UNDO + std::string("##resetRayScattering");
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if (ImGui::Button(resetRayScattering.c_str())) env->ProceduralSkybox->RayleighScattering = Vector3(58e-7f, 135e-7f, 331e-7f);
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ImGui::PopStyleColor();
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}
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ImGui::EndTable();
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}
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END_COLLAPSE_HEADER()
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}
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END_COLLAPSE_HEADER()
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BEGIN_COLLAPSE_HEADER(POSTFX)
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if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner))
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BEGIN_COLLAPSE_HEADER(BLOOM)
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if (ImGui::BeginTable("BloomTable", 3, ImGuiTableFlags_BordersInner))
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{
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ImGui::TableSetupColumn("name", 0, 0.3);
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ImGui::TableSetupColumn("set", 0, 0.6);
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@@ -611,127 +590,51 @@ namespace Nuake {
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ImGui::PopStyleColor();
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}
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if (env->SSAOEnabled)
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("Bloom Threshold");
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("SSAO Strength");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##SSAOStrength", &env->mSSAO->Strength, 0.1f, 0.0f, 10.0f);
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ImGui::TableNextColumn();
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// Reset button
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetRadius = ICON_FA_UNDO + std::string("##resetStrength");
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if (ImGui::Button(resetRadius.c_str())) env->mSSAO->Strength = 2.0f;
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ImGui::PopStyleColor();
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}
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float threshold = env->mBloom->GetThreshold();
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ImGui::DragFloat("##Threshold", &threshold, 0.01f, 0.0f, 500.0f);
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env->mBloom->SetThreshold(threshold);
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("SSAO Radius");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##SSAORadius", &env->mSSAO->Radius, 0.01f, 0.0f, 1.0f);
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ImGui::TableNextColumn();
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// Reset button
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetRadius = ICON_FA_UNDO + std::string("##resetRadius");
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if (ImGui::Button(resetRadius.c_str())) env->mSSAO->Radius = 0.5f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("SSAO Bias");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##SSAOBias", &env->mSSAO->Bias, 0.0001f, 0.0f, 0.5f);
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ImGui::TableNextColumn();
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// Reset button
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetSSAOBias");
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if (ImGui::Button(resetBloomThreshold.c_str())) env->mSSAO->Bias = 0.025f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("SSAO Area");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##SSAOArea", &env->mSSAO->Area, 0.0001f, 0.0f, 0.5f);
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ImGui::TableNextColumn();
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// Reset button
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetSSAOArea");
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if (ImGui::Button(resetBloomThreshold.c_str())) env->mSSAO->Area = 0.0075f;
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ImGui::PopStyleColor();
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}
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("SSAO Falloff");
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ImGui::TableNextColumn();
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ImGui::DragFloat("##SSAOFalloff", &env->mSSAO->Falloff, 0.0001f, 0.0f, 0.5f);
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ImGui::TableNextColumn();
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// Reset button
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetSSAOFalloff");
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if (ImGui::Button(resetBloomThreshold.c_str())) env->mSSAO->Falloff = 0.0022f;
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ImGui::PopStyleColor();
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}
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// Reset button
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetBloomThreshold");
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if (ImGui::Button(resetBloomThreshold.c_str())) env->mBloom->SetThreshold(2.4f);
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ImGui::PopStyleColor();
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}
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if (env->BloomEnabled)
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("Bloom Quality");
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("Bloom Threshold");
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ImGui::TableNextColumn();
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float threshold = env->mBloom->GetThreshold();
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ImGui::DragFloat("##Threshold", &threshold, 0.01f, 0.0f, 500.0f);
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env->mBloom->SetThreshold(threshold);
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ImGui::TableNextColumn();
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// Reset button
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetBloomThreshold");
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if (ImGui::Button(resetBloomThreshold.c_str())) env->mBloom->SetThreshold(2.4f);
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ImGui::PopStyleColor();
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}
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int iteration = env->mBloom->GetIteration();
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ImGui::DragInt("##quality", &iteration, 1.0f, 0, 4);
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env->mBloom->SetIteration(iteration);
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ImGui::TableNextColumn();
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{
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// Title
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ImGui::Text("Bloom Quality");
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ImGui::TableNextColumn();
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int iteration = env->mBloom->GetIteration();
|
||||
ImGui::DragInt("##quality", &iteration, 1.0f, 0, 4);
|
||||
env->mBloom->SetIteration(iteration);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetQuality = ICON_FA_UNDO + std::string("##resetQuality");
|
||||
if (ImGui::Button(resetQuality.c_str())) env->mBloom->SetIteration(3);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetQuality = ICON_FA_UNDO + std::string("##resetQuality");
|
||||
if (ImGui::Button(resetQuality.c_str())) env->mBloom->SetIteration(3);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
END_COLLAPSE_HEADER()
|
||||
|
||||
BEGIN_COLLAPSE_HEADER(VOLUMETRIC)
|
||||
if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner))
|
||||
{
|
||||
ImGui::TableSetupColumn("name", 0, 0.3);
|
||||
ImGui::TableSetupColumn("set", 0, 0.6);
|
||||
ImGui::TableSetupColumn("reset", 0, 0.1);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
@@ -748,49 +651,149 @@ namespace Nuake {
|
||||
if (ImGui::Button(resetVolumetric.c_str())) env->VolumetricEnabled = false;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
if (env->VolumetricEnabled)
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("Volumetric Scattering");
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("Volumetric Scattering");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
float fogAmount = env->mVolumetric->GetFogAmount();
|
||||
ImGui::DragFloat("##Volumetric Scattering", &fogAmount, .001f, 0.f, 1.0f);
|
||||
env->mVolumetric->SetFogAmount(fogAmount);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetBloomThreshold");
|
||||
if (ImGui::Button(resetBloomThreshold.c_str())) env->mBloom->SetThreshold(2.4f);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
float fogAmount = env->mVolumetric->GetFogAmount();
|
||||
ImGui::DragFloat("##Volumetric Scattering", &fogAmount, .001f, 0.f, 1.0f);
|
||||
env->mVolumetric->SetFogAmount(fogAmount);
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("Step count");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
int stepCount = env->mVolumetric->GetStepCount();
|
||||
ImGui::DragInt("##Volumetric Step Count", &stepCount, 1.f, 0.0f);
|
||||
env->mVolumetric->SetStepCount(stepCount);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetQuality = ICON_FA_UNDO + std::string("##resetQuality");
|
||||
if (ImGui::Button(resetQuality.c_str())) env->VolumetricStepCount = 50.f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetBloomThreshold");
|
||||
if (ImGui::Button(resetBloomThreshold.c_str())) env->mBloom->SetThreshold(2.4f);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
SSR* ssr = scene->mSceneRenderer->mSSR.get();
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("Step count");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
int stepCount = env->mVolumetric->GetStepCount();
|
||||
ImGui::DragInt("##Volumetric Step Count", &stepCount, 1.f, 0.0f);
|
||||
env->mVolumetric->SetStepCount(stepCount);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetQuality = ICON_FA_UNDO + std::string("##resetQuality");
|
||||
if (ImGui::Button(resetQuality.c_str())) env->VolumetricStepCount = 50.f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
END_COLLAPSE_HEADER()
|
||||
|
||||
BEGIN_COLLAPSE_HEADER(SSAO)
|
||||
if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner))
|
||||
{
|
||||
ImGui::TableSetupColumn("name", 0, 0.3);
|
||||
ImGui::TableSetupColumn("set", 0, 0.6);
|
||||
ImGui::TableSetupColumn("reset", 0, 0.1);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("SSAO Strength");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##SSAOStrength", &env->mSSAO->Strength, 0.1f, 0.0f, 10.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetRadius = ICON_FA_UNDO + std::string("##resetStrength");
|
||||
if (ImGui::Button(resetRadius.c_str())) env->mSSAO->Strength = 2.0f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("SSAO Radius");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##SSAORadius", &env->mSSAO->Radius, 0.001f, 0.0f, 1.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetRadius = ICON_FA_UNDO + std::string("##resetRadius");
|
||||
if (ImGui::Button(resetRadius.c_str())) env->mSSAO->Radius = 0.5f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("SSAO Bias");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##SSAOBias", &env->mSSAO->Bias, 0.0001f, 0.0f, 0.5f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetSSAOBias");
|
||||
if (ImGui::Button(resetBloomThreshold.c_str())) env->mSSAO->Bias = 0.025f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("SSAO Area");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##SSAOArea", &env->mSSAO->Area, 0.0001f, 0.0f, 0.5f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetSSAOArea");
|
||||
if (ImGui::Button(resetBloomThreshold.c_str())) env->mSSAO->Area = 0.0075f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("SSAO Falloff");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##SSAOFalloff", &env->mSSAO->Falloff, 0.0001f, 0.0f, 0.5f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetSSAOFalloff");
|
||||
if (ImGui::Button(resetBloomThreshold.c_str())) env->mSSAO->Falloff = 0.0022f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
END_COLLAPSE_HEADER()
|
||||
|
||||
BEGIN_COLLAPSE_HEADER(SSR)
|
||||
if (ImGui::BeginTable("EnvTable", 3, ImGuiTableFlags_BordersInner))
|
||||
{
|
||||
ImGui::TableSetupColumn("name", 0, 0.3);
|
||||
ImGui::TableSetupColumn("set", 0, 0.6);
|
||||
ImGui::TableSetupColumn("reset", 0, 0.1);
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
SSR* ssr = scene->mSceneRenderer->mSSR.get();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("SSR RayStep");
|
||||
@@ -943,49 +946,9 @@ namespace Nuake {
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
if (env->VolumetricEnabled)
|
||||
{
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("Volumetric Scattering");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##Volumetric Scattering", &env->VolumetricFog, .01f, 0.0f, 1.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetBloomThreshold = ICON_FA_UNDO + std::string("##resetBloomThreshold");
|
||||
if (ImGui::Button(resetBloomThreshold.c_str())) env->mBloom->SetThreshold(2.4f);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
// Title
|
||||
ImGui::Text("Step count");
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::DragFloat("##Volumetric Step Count", &env->VolumetricStepCount, 1.f, 0.0f);
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Reset button
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
|
||||
std::string resetQuality = ICON_FA_UNDO + std::string("##resetQuality");
|
||||
if (ImGui::Button(resetQuality.c_str())) env->VolumetricStepCount = 50.f;
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
END_COLLAPSE_HEADER()
|
||||
|
||||
if (ImGui::CollapsingHeader("Camera", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::DragFloat("Exposure", &Engine::GetCurrentScene()->m_EditorCamera->Exposure, .01f, 0.0f, 5.0f);
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user