Fixed build
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@@ -195,7 +195,7 @@ namespace Nuake
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const std::string projectPath = file->GetAbsolutePath();
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if (!scene->Deserialize(FileSystem::ReadFile(projectPath, true)))
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{
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Logger::Log("Error failed loading scene: " + projectPath, CRITICAL);
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Logger::Log("Failed loading scene: " + projectPath,"editor", CRITICAL);
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return;
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}
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