Show ResourceID instead of nothing in component UI panel.
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@@ -13,7 +13,7 @@ namespace Nuake {
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mGBuffer->SetTexture(CreateRef<Texture>(Vector2(1920, 1080), GL_RGB), GL_COLOR_ATTACHMENT1);
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mGBuffer->SetTexture(CreateRef<Texture>(Vector2(1920, 1080), GL_RGB), GL_COLOR_ATTACHMENT2);
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mGBuffer->SetTexture(CreateRef<Texture>(Vector2(1920, 1080), GL_RGB), GL_COLOR_ATTACHMENT3);
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mShadingBuffer = CreateScope<FrameBuffer>(true, Vector2(1920, 1080));
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Ref<Texture> shadedTexture = CreateRef<Texture>(Vector2(1920, 1080), GL_RGB, GL_RGB16F, GL_FLOAT);
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mShadingBuffer->SetTexture(shadedTexture);
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@@ -27,7 +27,6 @@ namespace Nuake {
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mToneMapBuffer = CreateScope<FrameBuffer>(false, Vector2(1920, 1080));
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mToneMapBuffer->SetTexture(CreateRef<Texture>(Vector2(1920, 1080), GL_RGB), GL_COLOR_ATTACHMENT0);
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}
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void SceneRenderer::Cleanup()
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@@ -18,8 +18,7 @@ namespace Nuake
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ResourceLoader() = default;
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~ResourceLoader() = default;
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static Ref<Material> LoadResource(const std::string& path)
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static Ref<Material> LoadMaterial(const std::string& path)
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{
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const std::string FILE_NOT_FOUND = "[Resource Loader] File doesn't exists. \n ";
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const std::string WRONG_EXTENSION = "[Resource Loader] Resource type mismatch file extension. \n expected: ";
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@@ -55,7 +54,6 @@ namespace Nuake
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return material;
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}
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private:
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static UUID ReadUUID(json j)
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{
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@@ -30,12 +30,12 @@ namespace Nuake
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bool Deserialize(const std::string str)
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{
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BEGIN_DESERIALIZE();
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ModelPath = j["ModelPath"];
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ModelPath = j["ModelPath"].dump();
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ModelResource = CreateRef<Model>();
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if (j.contains("ModelResource"))
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{
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auto res = j["ModelResource"];
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auto& res = j["ModelResource"];
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ModelResource->Deserialize(res.dump());
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}
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