Merge pull request #40 from antopilo/feature/logger-rework
Rework logger
This commit is contained in:
@@ -28,26 +28,15 @@ namespace Nuake
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void Engine::Init()
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{
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Logger::Log("Nuake initializing");
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AudioManager::Get().Initialize();
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Logger::Log("Audio engine initialized");
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AudioManager::Get().PlayTTS("Nuake Engine debug");
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PhysicsManager::Get().Init();
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Logger::Log("Physics initialized");
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// Creates the window
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s_CurrentWindow = Window::Get();
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Logger::Log("Window initialized");
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Input::Init();
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Renderer2D::Init();
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Logger::Log("2D renderer initialized");
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Logger::Log("Engine initialized successfully!");
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Logger::Log("Engine initialized");
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}
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void Engine::Tick()
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@@ -56,7 +45,7 @@ namespace Nuake
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s_TimeStep = s_Time - s_LastFrameTime;
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s_LastFrameTime = s_Time;
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s_TimeStep = std::min((float)s_TimeStep, 0.5f);
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//s_TimeStep = std::min((float)s_TimeStep, 0f);
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// Dont update if no scene is loaded.
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if (s_CurrentWindow->GetScene())
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@@ -92,7 +81,7 @@ namespace Nuake
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// Dont trigger init if already in player mode.
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if (IsPlayMode())
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{
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Logger::Log("Cannot enter play mode if is already in play mode.", WARNING);
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Logger::Log("Cannot enter play mode if is already in play mode.", "engine", WARNING);
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return;
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}
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@@ -102,7 +91,7 @@ namespace Nuake
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}
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else
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{
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Logger::Log("Cannot enter play mode. Scene OnInit failed", CRITICAL);
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Logger::Log("Cannot enter play mode. Scene OnInit failed", "engine", CRITICAL);
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GetCurrentScene()->OnExit();
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}
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}
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