Fixed math problem and display submeshes in editor panel
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@@ -202,7 +202,5 @@ namespace Nuake
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}
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}
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}
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}
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}
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@@ -0,0 +1,12 @@
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#include "src/Core/Maths.h"
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using namespace Nuake;
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Quat Nuake::QuatFromEuler(float x, float y, float z)
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{
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// Taken from: https://gamedev.stackexchange.com/questions/13436/glm-euler-angles-to-quaternion
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Quat QuatAroundX = Quat(x, Vector3(1.0, 0.0, 0.0));
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Quat QuatAroundY = Quat(y, Vector3(0.0, 1.0, 0.0));
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Quat QuatAroundZ = Quat(z, Vector3(0.0, 0.0, 1.0));
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return QuatAroundX * QuatAroundY * QuatAroundZ;
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}
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@@ -6,6 +6,7 @@
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#include <src/Vendors/glm/ext/vector_float2.hpp>
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#include <src/Vendors/glm/ext/matrix_float4x4.hpp>
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#include <glm/gtx/quaternion.hpp>
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namespace Nuake
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{
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// Type definitions
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