Dynamic gizmos
- Added cylinder collider component - Dynamic cylinder, capsule, box, sphere gizmos - Added wireframe for mesh shape
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@@ -49,6 +49,8 @@ namespace Nuake
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SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>())
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if (HasComponent<CapsuleColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("CapsuleColliderComponent", GetComponent<CapsuleColliderComponent>())
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if (HasComponent<CylinderColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("CylinderColliderComponent", GetComponent<CylinderColliderComponent>())
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if (HasComponent<SphereColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("SphereColliderComponent", GetComponent<SphereColliderComponent>())
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if (HasComponent<MeshColliderComponent>())
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@@ -84,6 +86,7 @@ namespace Nuake
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DESERIALIZE_COMPONENT(CharacterControllerComponent)
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DESERIALIZE_COMPONENT(BoxColliderComponent)
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DESERIALIZE_COMPONENT(CapsuleColliderComponent)
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DESERIALIZE_COMPONENT(CylinderColliderComponent)
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DESERIALIZE_COMPONENT(MeshColliderComponent)
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DESERIALIZE_COMPONENT(SphereColliderComponent)
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DESERIALIZE_COMPONENT(RigidBodyComponent)
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