First pass fixing compilation warnings
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@@ -191,15 +191,15 @@ namespace Nuake
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void Window::SetSize(const Vector2& size)
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{
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m_Width = size.x;
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m_Height = size.y;
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glfwSetWindowSize(m_Window, size.x, size.y);
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m_Width = static_cast<int32_t>(size.x);
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m_Height = static_cast<int32_t>(size.y);
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glfwSetWindowSize(m_Window, m_Width, m_Height);
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}
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void Window::SetPosition(const Vector2& position)
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{
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m_Position = position;
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glfwSetWindowPos(m_Window, position.x, position.y);
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glfwSetWindowPos(m_Window, static_cast<int>(position.x), static_cast<int>(position.y));
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}
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void Window::SetMonitor(int monitorIdx)
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@@ -220,8 +220,8 @@ namespace Nuake
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glfwGetMonitorPhysicalSize(monitor, &monitorWidth, &monitorHeight);
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// Convert physical size to pixels (assuming a DPI scale factor of 1.0)
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monitorWidth = monitorWidth * 96 / 25.4;
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monitorHeight = monitorHeight * 96 / 25.4;
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monitorWidth = static_cast<int>(monitorWidth * 96.0f / 25.4f);
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monitorHeight = static_cast<int>(monitorHeight * 96.0f / 25.4f);
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// Center the window on the new monitor
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int windowX = monitorX + (monitorWidth - m_Width) / 2;
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@@ -349,7 +349,7 @@ namespace Nuake
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.09f, 0.09f, 0.09f, 1.00f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.13f, 0.13f, 0.13f, 1.00f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.078, 0.078, 0.078, 1.00f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.078f, 0.078f, 0.078f, 1.00f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.08f, 0.08f, 0.08f, 1.00f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.00f);
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