Converted last components to new component drawing system

This commit is contained in:
WiggleWizard
2024-09-16 14:49:25 +01:00
parent 8b2511f995
commit d19ba4f979
14 changed files with 155 additions and 162 deletions

View File

@@ -3,18 +3,20 @@
#include <src/Scene/Components/CharacterControllerComponent.h>
#include "src/FileSystem/FileSystem.h"
class CharacterControllerPanel : ComponentPanel {
class CharacterControllerPanel
{
public:
CharacterControllerPanel() {}
void Draw(Nuake::Entity entity) override
static void Draw(Nuake::Entity& entity, entt::meta_any& componentInstance)
{
if (!entity.HasComponent<Nuake::CharacterControllerComponent>())
return;
using namespace Nuake;
auto& component = entity.GetComponent<Nuake::CharacterControllerComponent>();
Nuake::CharacterControllerComponent* componentPtr = componentInstance.try_cast<Nuake::CharacterControllerComponent>();
if (componentPtr == nullptr)
{
return;
}
Nuake::CharacterControllerComponent& component = *componentPtr;
BeginComponentTable(CHARACTER CONTROLLER, Nuake::CharacterControllerComponent);
{
{