Transformation system path
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@@ -312,6 +312,7 @@ namespace Nuake
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}
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Renderer::Flush(gBufferShader, false);
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RenderCommand::Disable(RendererEnum::FACE_CULL);
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// Sprites
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auto spriteView = scene.m_Registry.view<TransformComponent, SpriteComponent, VisibilityComponent>();
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for (auto& e : spriteView)
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