Added onSceneLoaded delegate
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@@ -142,6 +142,8 @@ namespace Nuake {
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Window::Get()->SetTitlebarHitTestCallback([&](Window& window, int x, int y, bool& hit) {
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hit = m_TitleBarHovered;
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});
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Engine::OnSceneLoaded.AddRaw(this, &EditorInterface::OnSceneLoaded);
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}
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void EditorInterface::DrawTitlebar(float& outHeight)
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@@ -2433,6 +2435,11 @@ namespace Nuake {
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window->DC.MenuBarAppending = false;
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}
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void EditorInterface::OnSceneLoaded(Ref<Scene> scene)
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{
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Logger::Log("On Scene loaded");
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}
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bool isLoadingProject = false;
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bool isLoadingProjectQueue = false;
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bool EditorInterface::isCreatingNewProject = false;
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