Typo fixed
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@@ -1001,13 +1001,16 @@ namespace Nuake
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{
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{
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auto [transform, light, parent] = view.get<TransformComponent, LightComponent, ParentComponent>(l);
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auto [transform, light, parent] = view.get<TransformComponent, LightComponent, ParentComponent>(l);
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if (light.Type == Directional && light.SyncDirectionWithSky)
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if (light.Type == Directional)
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{
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{
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light.Direction = env->ProceduralSkybox->GetSunDirection();
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if (light.SyncDirectionWithSky)
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}
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{
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else
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light.Direction = env->ProceduralSkybox->GetSunDirection();
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{
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}
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light.Direction = transform.GetGlobalRotation() * Vector3(0, 0, 1);
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else
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{
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light.Direction = transform.GetGlobalRotation() * Vector3(0, 0, 1);
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}
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}
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}
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Vector3 lightPosition = transform.GetGlobalPosition();
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Vector3 lightPosition = transform.GetGlobalPosition();
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@@ -309,7 +309,7 @@ void main()
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if(u_DirectionalLight.Shadow > 0.1f)
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if(u_DirectionalLight.Shadow > 0.1f)
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{
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{
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shadow = ShadowCalculation(worldPos, N);
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shadow += ShadowCalculation(worldPos, N);
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}
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}
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vec3 radiance = u_DirectionalLight.Color * attenuation * shadow;
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vec3 radiance = u_DirectionalLight.Color * attenuation * shadow;
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