Various improvements:
Framebuffer resize queued to next frame to fix flickering Wren VM init moved to on play event Added new Wren modules Added missing components to the editor Changed how the wren scripts gets initialized
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@@ -1,20 +1,36 @@
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#include "WrenScript.h"
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#include "../Core/FileSystem.h"
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#include <src/Vendors/wren/src/include/wren.h>
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WrenScript::WrenScript(const std::string& path, const std::string& mod)
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{
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WrenScript::WrenScript(const std::string& path, const std::string& mod, bool isEntity)
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{
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WrenVM* vm = ScriptingEngine::GetWrenVM();
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// Import statement
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std::string source = "import \"" + path + "\" for " + mod;
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// Import file as module
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wrenInterpret(vm, "main", source.c_str());
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// Get handle to class
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wrenEnsureSlots(vm, 1);
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wrenGetVariable(vm, "main", mod.c_str(), 0);
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WrenHandle* classHandle = wrenGetSlotHandle(vm, 0);
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// Call the constructor
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WrenHandle* constructHandle = wrenMakeCallHandle(vm, "new()");
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wrenCall(vm, constructHandle);
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// Retreive value of constructor
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this->m_Instance = wrenGetSlotHandle(vm, 0);
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// Create handles to the instance methods.
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this->m_OnInitHandle = wrenMakeCallHandle(vm, "init()");
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this->m_OnUpdateHandle = wrenMakeCallHandle(vm, "update(_)");
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this->m_OnExitHandle = wrenMakeCallHandle(vm, "exit()");
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if (isEntity)
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this->m_SetEntityIDHandle = wrenMakeCallHandle(vm, "SetEntityId(_)");
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}
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void WrenScript::CallInit()
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@@ -26,7 +42,6 @@ void WrenScript::CallInit()
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void WrenScript::CallUpdate(float timestep)
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{
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WrenVM* vm = ScriptingEngine::GetWrenVM();
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wrenEnsureSlots(vm, 2);
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wrenSetSlotHandle(vm, 0, this->m_Instance);
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@@ -37,6 +52,7 @@ void WrenScript::CallUpdate(float timestep)
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void WrenScript::CallExit()
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{
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WrenVM* vm = ScriptingEngine::GetWrenVM();
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wrenEnsureSlots(vm, 1);
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wrenSetSlotHandle(vm, 0, this->m_Instance);
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WrenInterpretResult result = wrenCall(vm, this->m_OnExitHandle);
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}
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@@ -56,7 +72,16 @@ void WrenScript::CallMethod(const std::string& signature)
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// Not found. maybe try to register it?
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if (methods.find(signature) == methods.end())
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return;
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wrenSetSlotHandle(vm, 0, this->m_Instance);
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WrenHandle* handle = methods[signature];
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WrenInterpretResult result = wrenCall(vm, handle);
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}
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void WrenScript::SetScriptableEntityID(int id)
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{
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WrenVM* vm = ScriptingEngine::GetWrenVM();
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wrenSetSlotHandle(vm, 0, this->m_Instance);
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wrenSetSlotDouble(vm, 1, id);
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WrenInterpretResult result = wrenCall(vm, this->m_SetEntityIDHandle);
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}
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