Various improvements:
Framebuffer resize queued to next frame to fix flickering Wren VM init moved to on play event Added new Wren modules Added missing components to the editor Changed how the wren scripts gets initialized
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@@ -33,11 +33,8 @@ void Project::Save()
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void Project::SaveAs(const std::string FullPath)
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{
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// Serialize the scene.
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BEGIN_SERIALIZE();
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SERIALIZE_VAL(Name);
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SERIALIZE_VAL(Description);
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json j = Serialize();
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// Dump.
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std::string serialized_string = j.dump();
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