Fixed scene leaking
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@@ -40,7 +40,7 @@ namespace Nuake
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void Engine::Init()
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{
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Window::Get()->OnWindowSetScene().AddStatic(&Engine::OnWindowSetScene);
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//Window::Get()->OnWindowSetScene().AddStatic(&Engine::OnWindowSetScene);
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ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded);
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