From ce2b29ec1c8e4d795a434724e6f39aa235c06851 Mon Sep 17 00:00:00 2001 From: Antoine Pilote Date: Sun, 2 Feb 2025 11:58:59 -0500 Subject: [PATCH] Added assimp config --- Nuake/Thirdparty/build/assimp/config.h | 2374 +++++++++++----------- Nuake/Thirdparty/build/assimp/revision.h | 56 +- Nuake/Thirdparty/build/assimp/zconf.h | 1068 +++++----- 3 files changed, 1749 insertions(+), 1749 deletions(-) diff --git a/Nuake/Thirdparty/build/assimp/config.h b/Nuake/Thirdparty/build/assimp/config.h index 625801d4..de145a54 100644 --- a/Nuake/Thirdparty/build/assimp/config.h +++ b/Nuake/Thirdparty/build/assimp/config.h @@ -1,1187 +1,1187 @@ -/* ---------------------------------------------------------------------------- -Open Asset Import Library (assimp) ---------------------------------------------------------------------------- - -Copyright (c) 2006-2024, assimp team - -All rights reserved. - -Redistribution and use of this software in source and binary forms, -with or without modification, are permitted provided that the following -conditions are met: - -* Redistributions of source code must retain the above - copyright notice, this list of conditions and the - following disclaimer. - -* Redistributions in binary form must reproduce the above - copyright notice, this list of conditions and the - following disclaimer in the documentation and/or other - materials provided with the distribution. - -* Neither the name of the assimp team, nor the names of its - contributors may be used to endorse or promote products - derived from this software without specific prior - written permission of the assimp team. - -THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ---------------------------------------------------------------------------- -*/ - -/** @file config.h - * @brief Defines constants for configurable properties for the library - * - * Typically these properties are set via - * #Assimp::Importer::SetPropertyFloat, - * #Assimp::Importer::SetPropertyInteger or - * #Assimp::Importer::SetPropertyString, - * depending on the data type of a property. All properties have a - * default value. See the doc for the mentioned methods for more details. - * - *

- * The corresponding functions for use with the plain-c API are: - * #aiSetImportPropertyInteger, - * #aiSetImportPropertyFloat, - * #aiSetImportPropertyString - */ -#pragma once -#ifndef AI_CONFIG_H_INC -#define AI_CONFIG_H_INC - -// ########################################################################### -// LIBRARY SETTINGS -// General, global settings -// ########################################################################### - -// --------------------------------------------------------------------------- -/** @brief Enables time measurements. - * - * If enabled, measures the time needed for each part of the loading - * process (i.e. IO time, importing, postprocessing, ..) and dumps - * these timings to the DefaultLogger. See the @link perf Performance - * Page@endlink for more information on this topic. - * - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_GLOB_MEASURE_TIME \ - "GLOB_MEASURE_TIME" - -// --------------------------------------------------------------------------- -/** @brief Global setting to disable generation of skeleton dummy meshes - * - * Skeleton dummy meshes are generated as a visualization aid in cases which - * the input data contains no geometry, but only animation data. - * Property data type: bool. Default value: false - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ - "IMPORT_NO_SKELETON_MESHES" - -// ########################################################################### -// POST PROCESSING SETTINGS -// Various stuff to fine-tune the behavior of a specific post processing step. -// ########################################################################### - -// --------------------------------------------------------------------------- -/** @brief Maximum bone count per mesh for the SplitbyBoneCount step. - * - * Meshes are split until the maximum number of bones is reached. The default - * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at - * compile-time. - * Property data type: integer. - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_PP_SBBC_MAX_BONES \ - "PP_SBBC_MAX_BONES" - -// default limit for bone count -#if (!defined AI_SBBC_DEFAULT_MAX_BONES) -# define AI_SBBC_DEFAULT_MAX_BONES 60 -#endif - -// --------------------------------------------------------------------------- -/** @brief Specifies the maximum angle that may be between two vertex tangents - * that their tangents and bi-tangents are smoothed. - * - * This applies to the CalcTangentSpace-Step. The angle is specified - * in degrees. The maximum value is 175. - * Property type: float. Default value: 45 degrees - */ -#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ - "PP_CT_MAX_SMOOTHING_ANGLE" - -// --------------------------------------------------------------------------- -/** @brief Source UV channel for tangent space computation. - * - * The specified channel must exist or an error will be raised. - * Property type: integer. Default value: 0 - */ -// --------------------------------------------------------------------------- -#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ - "PP_CT_TEXTURE_CHANNEL_INDEX" - -// --------------------------------------------------------------------------- -/** @brief Specifies the maximum angle that may be between two face normals - * at the same vertex position that their are smoothed together. - * - * Sometimes referred to as 'crease angle'. - * This applies to the GenSmoothNormals-Step. The angle is specified - * in degrees, so 180 is PI. The default value is 175 degrees (all vertex - * normals are smoothed). The maximum value is 175, too. Property type: float. - * Warning: setting this option may cause a severe loss of performance. The - * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but - * the output quality may be reduced. - */ -#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ - "PP_GSN_MAX_SMOOTHING_ANGLE" - -// --------------------------------------------------------------------------- -/** @brief Sets the colormap (= palette) to be used to decode embedded - * textures in MDL (Quake or 3DGS) files. - * - * This must be a valid path to a file. The file is 768 (256*3) bytes - * large and contains RGB triplets for each of the 256 palette entries. - * The default value is colormap.lmp. If the file is not found, - * a default palette (from Quake 1) is used. - * Property type: string. - */ -#define AI_CONFIG_IMPORT_MDL_COLORMAP \ - "IMPORT_MDL_COLORMAP" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to - * keep materials matching a name in a given list. - * - * This is a list of 1 to n strings, ' ' serves as delimiter character. - * Identifiers containing whitespaces must be enclosed in *single* - * quotation marks. For example: - * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'". - * If a material matches on of these names, it will not be modified or - * removed by the postprocessing step nor will other materials be replaced - * by a reference to it.
- * This option might be useful if you are using some magic material names - * to pass additional semantics through the content pipeline. This ensures - * they won't be optimized away, but a general optimization is still - * performed for materials not contained in the list. - * Property type: String. Default value: n/a - * @note Linefeeds, tabs or carriage returns are treated as whitespace. - * Material names are case sensitive. - */ -#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ - "PP_RRM_EXCLUDE_LIST" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to - * keep the scene hierarchy. Meshes are moved to worldspace, but - * no optimization is performed (read: meshes with equal materials are not - * joined. The total number of meshes won't change). - * - * This option could be of use for you if the scene hierarchy contains - * important additional information which you intend to parse. - * For rendering, you can still render all meshes in the scene without - * any transformations. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ - "PP_PTV_KEEP_HIERARCHY" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to normalize - * all vertex components into the [-1,1] range. That is, a bounding box - * for the whole scene is computed, the maximum component is taken and all - * meshes are scaled appropriately (uniformly of course!). - * This might be useful if you don't know the spatial dimension of the input - * data*/ -#define AI_CONFIG_PP_PTV_NORMALIZE \ - "PP_PTV_NORMALIZE" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to use - * a users defined matrix as the scene root node transformation before - * transforming vertices. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ - "PP_PTV_ADD_ROOT_TRANSFORMATION" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_PreTransformVertices step to use - * a users defined matrix as the scene root node transformation before - * transforming vertices. This property correspond to the 'a1' component - * of the transformation matrix. - * Property type: aiMatrix4x4. - */ -#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ - "PP_PTV_ROOT_TRANSFORMATION" - -// --------------------------------------------------------------------------- -/** @brief Set epsilon to check the identity of the matrix 4x4. - * - * This is used by aiMatrix4x4t::IsIdentity(const TReal epsilon). - * @note The default value is 10e-3f for backward compatibility of legacy code. - * Property type: Float. - */ -#define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON \ - "CHECK_IDENTITY_MATRIX_EPSILON" - -// default value for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON -#if (!defined AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT) -# define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT 10e-3f -#endif - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_FindDegenerates step to - * remove degenerated primitives from the import - immediately. - * - * The default behaviour converts degenerated triangles to lines and - * degenerated lines to points. See the documentation to the - * #aiProcess_FindDegenerates step for a detailed example of the various ways - * to get rid of these lines and points if you don't want them. - * Property type: bool. Default value: false. - */ -#define AI_CONFIG_PP_FD_REMOVE \ - "PP_FD_REMOVE" - -// --------------------------------------------------------------------------- -/** - * @brief Configures the #aiProcess_FindDegenerates to check the area of a - * triangle to be greater than e-6. If this is not the case the triangle will - * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. - */ -#define AI_CONFIG_PP_FD_CHECKAREA \ - "PP_FD_CHECKAREA" - -// --------------------------------------------------------------------------- -/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes - * matching a name in a given list. - * - * This is a list of 1 to n strings, ' ' serves as delimiter character. - * Identifiers containing whitespaces must be enclosed in *single* - * quotation marks. For example: - * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'". - * If a node matches on of these names, it will not be modified or - * removed by the postprocessing step.
- * This option might be useful if you are using some magic node names - * to pass additional semantics through the content pipeline. This ensures - * they won't be optimized away, but a general optimization is still - * performed for nodes not contained in the list. - * Property type: String. Default value: n/a - * @note Linefeeds, tabs or carriage returns are treated as whitespace. - * Node names are case sensitive. - */ -#define AI_CONFIG_PP_OG_EXCLUDE_LIST \ - "PP_OG_EXCLUDE_LIST" - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of triangles in a mesh. - * - * This is used by the "SplitLargeMeshes" PostProcess-Step to determine - * whether a mesh must be split or not. - * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES - * Property type: integer. - */ -#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ - "PP_SLM_TRIANGLE_LIMIT" - -// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT -#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) -# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of vertices in a mesh. - * - * This is used by the "SplitLargeMeshes" PostProcess-Step to determine - * whether a mesh must be split or not. - * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES - * Property type: integer. - */ -#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ - "PP_SLM_VERTEX_LIMIT" - -// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT -#if (!defined AI_SLM_DEFAULT_MAX_VERTICES) -# define AI_SLM_DEFAULT_MAX_VERTICES 1000000 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the maximum number of bones affecting a single vertex - * - * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. - * @note The default value is AI_LMW_MAX_WEIGHTS - * Property type: integer.*/ -#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ - "PP_LBW_MAX_WEIGHTS" - -// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -#if (!defined AI_LMW_MAX_WEIGHTS) -# define AI_LMW_MAX_WEIGHTS 0x4 -#endif // !! AI_LMW_MAX_WEIGHTS - -// --------------------------------------------------------------------------- -/** @brief Lower the deboning threshold in order to remove more bones. - * - * This is used by the #aiProcess_Debone PostProcess-Step. - * @note The default value is AI_DEBONE_THRESHOLD - * Property type: float.*/ -#define AI_CONFIG_PP_DB_THRESHOLD \ - "PP_DB_THRESHOLD" - -// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS -#if (!defined AI_DEBONE_THRESHOLD) -# define AI_DEBONE_THRESHOLD 1.0f -#endif // !! AI_DEBONE_THRESHOLD - -// --------------------------------------------------------------------------- -/** @brief Require all bones qualify for deboning before removing any - * - * This is used by the #aiProcess_Debone PostProcess-Step. - * @note The default value is 0 - * Property type: bool.*/ -#define AI_CONFIG_PP_DB_ALL_OR_NONE \ - "PP_DB_ALL_OR_NONE" - -/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property - */ -#ifndef PP_ICL_PTCACHE_SIZE -# define PP_ICL_PTCACHE_SIZE 12 -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the size of the post-transform vertex cache to optimize the - * vertices for. This configures the #aiProcess_ImproveCacheLocality step. - * - * The size is given in vertices. Of course you can't know how the vertex - * format will exactly look like after the import returns, but you can still - * guess what your meshes will probably have. - * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight - * performance improvements for most nVidia/AMD cards since 2002. - * Property type: integer. - */ -#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" - -// --------------------------------------------------------------------------- -/** @brief Enumerates components of the aiScene and aiMesh data structures - * that can be excluded from the import using the #aiProcess_RemoveComponent step. - * - * See the documentation to #aiProcess_RemoveComponent for more details. - */ -enum aiComponent -{ - /** Normal vectors */ -#ifdef SWIG - aiComponent_NORMALS = 0x2, -#else - aiComponent_NORMALS = 0x2u, -#endif - - /** Tangents and bitangents go always together ... */ -#ifdef SWIG - aiComponent_TANGENTS_AND_BITANGENTS = 0x4, -#else - aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, -#endif - - /** ALL color sets - * Use aiComponent_COLORn(N) to specify the N'th set */ - aiComponent_COLORS = 0x8, - - /** ALL texture UV sets - * aiComponent_TEXCOORDn(N) to specify the N'th set */ - aiComponent_TEXCOORDS = 0x10, - - /** Removes all bone weights from all meshes. - * The scenegraph nodes corresponding to the bones are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_BONEWEIGHTS = 0x20, - - /** Removes all node animations (aiScene::mAnimations). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_ANIMATIONS = 0x40, - - /** Removes all embedded textures (aiScene::mTextures) */ - aiComponent_TEXTURES = 0x80, - - /** Removes all light sources (aiScene::mLights). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_LIGHTS = 0x100, - - /** Removes all cameras (aiScene::mCameras). - * The corresponding scenegraph nodes are NOT removed. - * use the #aiProcess_OptimizeGraph step to do this */ - aiComponent_CAMERAS = 0x200, - - /** Removes all meshes (aiScene::mMeshes). */ - aiComponent_MESHES = 0x400, - - /** Removes all materials. One default material will - * be generated, so aiScene::mNumMaterials will be 1. */ - aiComponent_MATERIALS = 0x800, - - - /** This value is not used. It is just there to force the - * compiler to map this enum to a 32 Bit integer. */ -#ifndef SWIG - _aiComponent_Force32Bit = 0x9fffffff -#endif -}; - -// Remove a specific color channel 'n' -#define aiComponent_COLORSn(n) (1u << (n+20u)) - -// Remove a specific UV channel 'n' -#define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_RemoveComponent step: - * Specifies the parts of the data structure to be removed. - * - * See the documentation to this step for further details. The property - * is expected to be an integer, a bitwise combination of the - * #aiComponent flags defined above in this header. The default - * value is 0. Important: if no valid mesh is remaining after the - * step has been executed (e.g you thought it was funny to specify ALL - * of the flags defined above) the import FAILS. Mainly because there is - * no data to work on anymore ... - */ -#define AI_CONFIG_PP_RVC_FLAGS \ - "PP_RVC_FLAGS" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_SortByPType step: - * Specifies which primitive types are removed by the step. - * - * This is a bitwise combination of the aiPrimitiveType flags. - * Specifying all of them is illegal, of course. A typical use would - * be to exclude all line and point meshes from the import. This - * is an integer property, its default value is 0. - */ -#define AI_CONFIG_PP_SBP_REMOVE \ - "PP_SBP_REMOVE" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_FindInvalidData step: - * Specifies the floating-point accuracy for animation values. The step - * checks for animation tracks where all frame values are absolutely equal - * and removes them. This tweakable controls the epsilon for floating-point - * comparisons - two keys are considered equal if the invariant - * abs(n0-n1)>epsilon holds true for all vector respectively quaternion - * components. The default value is 0.f - comparisons are exact then. - */ -#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ - "PP_FID_ANIM_ACCURACY" - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_FindInvalidData step: - * Set to true to ignore texture coordinates. This may be useful if you have - * to assign different kind of textures like one for the summer or one for the winter. - */ -#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ - "PP_FID_IGNORE_TEXTURECOORDS" - -// TransformUVCoords evaluates UV scalings -#define AI_UVTRAFO_SCALING 0x1 - -// TransformUVCoords evaluates UV rotations -#define AI_UVTRAFO_ROTATION 0x2 - -// TransformUVCoords evaluates UV translation -#define AI_UVTRAFO_TRANSLATION 0x4 - -// Everything baked together -> default value -#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) - -// --------------------------------------------------------------------------- -/** @brief Input parameter to the #aiProcess_TransformUVCoords step: - * Specifies which UV transformations are evaluated. - * - * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer - * property, of course). By default all transformations are enabled - * (AI_UVTRAFO_ALL). - */ -#define AI_CONFIG_PP_TUV_EVALUATE \ - "PP_TUV_EVALUATE" - -// --------------------------------------------------------------------------- -/** @brief A hint to assimp to favour speed against import quality. - * - * Enabling this option may result in faster loading, but it needn't. - * It represents just a hint to loaders and post-processing steps to use - * faster code paths, if possible. - * This property is expected to be an integer, != 0 stands for true. - * The default value is 0. - */ -#define AI_CONFIG_FAVOUR_SPEED \ - "FAVOUR_SPEED" - -// ########################################################################### -// IMPORTER SETTINGS -// Various stuff to fine-tune the behaviour of specific importer plugins. -// ########################################################################### - -// --------------------------------------------------------------------------- -/** @brief Importers which parse JSON may use this to obtain a pointer to a - * rapidjson::IRemoteSchemaDocumentProvider. - * - * The default value is nullptr - * Property type: void* - */ -#define AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER \ - "IMPORT_SCHEMA_DOCUMENT_PROVIDER" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will merge all geometry layers present - * in the source file or take only the first. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ - "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read all materials present in the - * source file or take only the referenced materials. - * - * This is void unless IMPORT_FBX_READ_MATERIALS=1. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ - "IMPORT_FBX_READ_ALL_MATERIALS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read materials. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ - "IMPORT_FBX_READ_MATERIALS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read embedded textures. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ - "IMPORT_FBX_READ_TEXTURES" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read cameras. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ - "IMPORT_FBX_READ_CAMERAS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read light sources. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ - "IMPORT_FBX_READ_LIGHTS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read animations. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ - "IMPORT_FBX_READ_ANIMATIONS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will read weights. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_READ_WEIGHTS \ - "IMPORT_FBX_READ_WEIGHTS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will act in strict mode in which only - * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 - * is the primary target for the importer, so this format is best - * supported and well-tested. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ - "IMPORT_FBX_STRICT_MODE" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will preserve pivot points for - * transformations (as extra nodes). If set to false, pivots and offsets - * will be evaluated whenever possible. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ - "IMPORT_FBX_PRESERVE_PIVOTS" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the importer will drop empty animation curves or - * animation curves which match the bind pose transformation over their - * entire defined range. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ - "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" - -// --------------------------------------------------------------------------- -/** @brief Set whether the fbx importer will use the legacy embedded texture naming. - * - * The default value is false (0) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ - "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" - -// --------------------------------------------------------------------------- -/** @brief Set wether the importer shall not remove empty bones. - * - * Empty bone are often used to define connections for other models. - */ -#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ - "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" - - -// --------------------------------------------------------------------------- -/** @brief Set wether the FBX importer shall convert the unit from cm to m. - */ -#define AI_CONFIG_FBX_CONVERT_TO_M \ - "AI_CONFIG_FBX_CONVERT_TO_M" - -// --------------------------------------------------------------------------- -/** @brief Set whether the FBX importer shall ignore the provided axis configuration - * - * If this property is set to true, the axis directions provided in the FBX file - * will be ignored and the file will be loaded as is. - * - * Set to true for Assimp 5.3.x and earlier behavior - * Equivalent to AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION \ - "AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION" - -// --------------------------------------------------------------------------- -/** @brief Will enable the skeleton struct to store bone data. - * - * This will decouple the bone coupling to the mesh. This feature is - * experimental. - */ -#define AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER \ - "AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER" - -// --------------------------------------------------------------------------- -/** @brief Set the vertex animation keyframe to be imported - * - * ASSIMP does not support vertex keyframes (only bone animation is supported). - * The library reads only one frame of models with vertex animations. - * By default this is the first frame. - * \note The default value is 0. This option applies to all importers. - * However, it is also possible to override the global setting - * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME - * options (where XXX is a placeholder for the file format for which you - * want to override the global setting). - * Property type: integer. - */ -#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" - -#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" -#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" -#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" -#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" -#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" -#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" - -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read animations. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read animation events. - * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS" - -// --------------------------------------------------------------------------- -/** @brief Set whether you want to convert the HS1 coordinate system in a special way. - * The default value is true (S1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_TRANSFORM_COORD_SYSTEM "TRANSFORM COORDSYSTEM FOR HS! MODELS" -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read blend controllers. - * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read sequence transition graph. - * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read attachments info. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read bone controllers info. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS" - -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read hitboxes info. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES" - -// --------------------------------------------------------------------------- -/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info. - * - * The default value is true (1) - * Property type: bool - */ -#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO" - -// --------------------------------------------------------------------------- -/** Smd load multiple animations - * - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST" - -// --------------------------------------------------------------------------- -/** @brief Configures the AC loader to collect all surfaces which have the - * "Backface cull" flag set in separate meshes. - * - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ - "IMPORT_AC_SEPARATE_BFCULL" - -// --------------------------------------------------------------------------- -/** @brief Configures whether the AC loader evaluates subdivision surfaces ( - * indicated by the presence of the 'subdiv' attribute in the file). By - * default, Assimp performs the subdivision using the standard - * Catmull-Clark algorithm - * - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ - "IMPORT_AC_EVAL_SUBDIVISION" - -// --------------------------------------------------------------------------- -/** @brief Configures the UNREAL 3D loader to separate faces with different - * surface flags (e.g. two-sided vs. single-sided). - * - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ - "UNREAL_HANDLE_FLAGS" - -// --------------------------------------------------------------------------- -/** @brief Configures the terragen import plugin to compute uv's for - * terrains, if not given. Furthermore a default texture is assigned. - * - * UV coordinates for terrains are so simple to compute that you'll usually - * want to compute them on your own, if you need them. This option is intended - * for model viewers which want to offer an easy way to apply textures to - * terrains. - * * Property type: bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_TER_MAKE_UVS \ - "IMPORT_TER_MAKE_UVS" - -// --------------------------------------------------------------------------- -/** @brief Configures the ASE loader to always reconstruct normal vectors - * basing on the smoothing groups loaded from the file. - * - * Some ASE files have carry invalid normals, other don't. - * * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ - "IMPORT_ASE_RECONSTRUCT_NORMALS" - -// --------------------------------------------------------------------------- -/** @brief Configures the M3D loader to detect and process multi-part - * Quake player models. - * - * These models usually consist of 3 files, lower.md3, upper.md3 and - * head.md3. If this property is set to true, Assimp will try to load and - * combine all three files if one of them is loaded. - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ - "IMPORT_MD3_HANDLE_MULTIPART" - -// --------------------------------------------------------------------------- -/** @brief Tells the MD3 loader which skin files to load. - * - * When loading MD3 files, Assimp checks whether a file - * [md3_file_name]_[skin_name].skin is existing. These files are used by - * Quake III to be able to assign different skins (e.g. red and blue team) - * to models. 'default', 'red', 'blue' are typical skin names. - * Property type: String. Default value: "default". - */ -#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ - "IMPORT_MD3_SKIN_NAME" - -// --------------------------------------------------------------------------- -/** @brief Specify if to try load Quake 3 shader files. This also controls - * original surface name handling: when disabled it will be used unchanged. - * - * Property type: bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \ - "IMPORT_MD3_LOAD_SHADERS" - -// --------------------------------------------------------------------------- -/** @brief Specify the Quake 3 shader file to be used for a particular - * MD3 file. This can also be a search path. - * - * By default Assimp's behaviour is as follows: If a MD3 file - * any_path/models/any_q3_subdir/model_name/file_name.md3 is - * loaded, the library tries to locate the corresponding shader file in - * any_path/scripts/model_name.shader. This property overrides this - * behaviour. It can either specify a full path to the shader to be loaded - * or alternatively the path (relative or absolute) to the directory where - * the shaders for all MD3s to be loaded reside. Assimp attempts to open - * IMPORT_MD3_SHADER_SRC/model_name.shader first, IMPORT_MD3_SHADER_SRC/file_name.shader - * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. - * Property type: String. Default value: n/a. - */ -#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ - "IMPORT_MD3_SHADER_SRC" - -// --------------------------------------------------------------------------- -/** @brief Configures the LWO loader to load just one layer from the model. - * - * LWO files consist of layers and in some cases it could be useful to load - * only one of them. This property can be either a string - which specifies - * the name of the layer - or an integer - the index of the layer. If the - * property is not set the whole LWO model is loaded. Loading fails if the - * requested layer is not available. The layer index is zero-based and the - * layer name may not be empty.
- * Property type: Integer. Default value: all layers are loaded. - */ -#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ - "IMPORT_LWO_ONE_LAYER_ONLY" - -// --------------------------------------------------------------------------- -/** @brief Configures the MD5 loader to not load the MD5ANIM file for - * a MD5MESH file automatically. - * - * The default strategy is to look for a file with the same name but the - * MD5ANIM extension in the same directory. If it is found, it is loaded - * and combined with the MD5MESH file. This configuration option can be - * used to disable this behaviour. - * - * * Property type: bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ - "IMPORT_MD5_NO_ANIM_AUTOLOAD" - -// --------------------------------------------------------------------------- -/** @brief Defines the begin of the time range for which the LWS loader - * evaluates animations and computes aiNodeAnim's. - * - * Assimp provides full conversion of LightWave's envelope system, including - * pre and post conditions. The loader computes linearly subsampled animation - * chanels with the frame rate given in the LWS file. This property defines - * the start time. Note: animation channels are only generated if a node - * has at least one envelope with more tan one key assigned. This property. - * is given in frames, '0' is the first frame. By default, if this property - * is not set, the importer takes the animation start from the input LWS - * file ('FirstFrame' line)
- * Property type: Integer. Default value: taken from file. - * - * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range - */ -#define AI_CONFIG_IMPORT_LWS_ANIM_START \ - "IMPORT_LWS_ANIM_START" -#define AI_CONFIG_IMPORT_LWS_ANIM_END \ - "IMPORT_LWS_ANIM_END" - -// --------------------------------------------------------------------------- -/** @brief Defines the output frame rate of the IRR loader. - * - * IRR animations are difficult to convert for Assimp and there will - * always be a loss of quality. This setting defines how many keys per second - * are returned by the converter.
- * Property type: integer. Default value: 100 - */ -#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ - "IMPORT_IRR_ANIM_FPS" - -// --------------------------------------------------------------------------- -/** @brief Ogre Importer will try to find referenced materials from this file. - * - * Ogre meshes reference with material names, this does not tell Assimp the file - * where it is located in. Assimp will try to find the source file in the following - * order: .material, .material and - * lastly the material name defined by this config property. - *
- * Property type: String. Default value: Scene.material. - */ -#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ - "IMPORT_OGRE_MATERIAL_FILE" - -// --------------------------------------------------------------------------- -/** @brief Ogre Importer detect the texture usage from its filename. - * - * Ogre material texture units do not define texture type, the textures usage - * depends on the used shader or Ogre's fixed pipeline. If this config property - * is true Assimp will try to detect the type from the textures filename postfix: - * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, - * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ - * and _occlusion for light map, _disp and _displacement for displacement map. - * The matching is case insensitive. Post fix is taken between the last - * underscore and the last period. - * Default behavior is to detect type from lower cased texture unit name by - * matching against: normalmap, specularmap, lightmap and displacementmap. - * For both cases if no match is found aiTextureType_DIFFUSE is used. - *
- * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ - "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" - - /** @brief Specifies whether the Android JNI asset extraction is supported. - * - * Turn on this option if you want to manage assets in native - * Android application without having to keep the internal directory and asset - * manager pointer. - */ - #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the IFC loader skips over IfcSpace elements. - * - * IfcSpace elements (and their geometric representations) are used to - * represent, well, free space in a building storey.
- * Property type: Bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the IFC loader will use its own, custom triangulation - * algorithm to triangulate wall and floor meshes. - * - * If this property is set to false, walls will be either triangulated by - * #aiProcess_Triangulate or will be passed through as huge polygons with - * faked holes (i.e. holes that are connected with the outer boundary using - * a dummy edge). It is highly recommended to set this property to true - * if you want triangulated data because #aiProcess_Triangulate is known to - * have problems with the kind of polygons that the IFC loader spits out for - * complicated meshes. - * Property type: Bool. Default value: true. - */ -#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" - -// --------------------------------------------------------------------------- -/** @brief Set the tessellation conic angle for IFC smoothing curves. - * - * This is used by the IFC importer to determine the tessellation parameter - * for smoothing curves. - * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the - * accepted values are in range [5.0, 120.0]. - * Property type: Float. - */ -#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" - -// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE -#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) -# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f -#endif - -// --------------------------------------------------------------------------- -/** @brief Set the tessellation for IFC cylindrical shapes. - * - * This is used by the IFC importer to determine the tessellation parameter - * for cylindrical shapes, i.e. the number of segments used to approximate a circle. - * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the - * accepted values are in range [3, 180]. - * Property type: Integer. - */ -#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" - -// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION -#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) -# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 -#endif - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the Collada loader will ignore the provided up direction. - * - * If this property is set to true, the up direction provided in the file header will - * be ignored and the file will be loaded as is. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the Collada loader will ignore the provided unit size. - * - * If this property is set to true, the unit size provided in the file header will - * be ignored and the file will be loaded without scaling the assets. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE" - -// --------------------------------------------------------------------------- -/** @brief Specifies whether the Collada loader should use Collada names. - * - * If this property is set to true, the Collada names will be used as the node and - * mesh names. The default is to use the id tag (resp. sid tag, if no id tag is present) - * instead. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES" - -// ---------- All the Export defines ------------ - -/** @brief Specifies the xfile use double for real values of float - * - * Property type: Bool. Default value: false. - */ - -#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" - -/** @brief Specifies whether the assimp export shall be able to export point clouds - * - * When this flag is not defined the render data has to contain valid faces. - * Point clouds are only a collection of vertices which have nor spatial organization - * by a face and the validation process will remove them. Enabling this feature will - * switch off the flag and enable the functionality to export pure point clouds. - * - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" - -/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension - * - * When this flag is undefined any material with specularity will use the new KHR_materials_specular - * extension. Enabling this flag will revert to the deprecated extension. Note that exporting - * KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported, - * including the basic pbrMetallicRoughness spec. - * - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS" - -/** @brief Specifies whether to apply a limit on the number of four bones per vertex in skinning - * - * When this flag is not defined, all bone weights and indices are limited to a - * maximum of four bones for each vertex (attributes JOINT_0 and WEIGHT_0 only). - * By enabling this flag, the number of bones per vertex is unlimited. - * In both cases, indices and bone weights are sorted by weight in descending order. - * In the case of the limit of up to four bones, a maximum of the four largest values are exported. - * Weights are not normalized. - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX \ - "USE_UNLIMITED_BONES_PER VERTEX" - -/** @brief Specifies whether to write the value referenced to opacity in TransparencyFactor of each material. - * - * When this flag is not defined, the TransparencyFactor value of each meterial is 1.0. - * By enabling this flag, the value is 1.0 - opacity; - - * Property type: Bool. Default value: false. - */ -#define AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY \ - "EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" - -/** - * @brief Specifies the blob name, assimp uses for exporting. - * - * Some formats require auxiliary files to be written, that need to be linked back into - * the original file. For example, OBJ files export materials to a separate MTL file and - * use the `mtllib` keyword to reference this file. - * - * When exporting blobs using #ExportToBlob, assimp does not know the name of the blob - * file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the - * MTL file might be called differently. - * - * This property can be used to give the exporter a hint on how to use the magic - * `$blobfile` keyword. If the exporter detects the keyword and is provided with a name - * for the blob, it instead uses this name. - */ -#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME" - -/** - * @brief Specifies a global key factor for scale, float value - */ -#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" - -#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) -# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f -#endif // !! AI_DEBONE_THRESHOLD - -#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" - -#if (!defined AI_CONFIG_APP_SCALE_KEY) -# define AI_CONFIG_APP_SCALE_KEY 1.0 -#endif // AI_CONFIG_APP_SCALE_KEY - - -// ---------- All the Build/Compile-time defines ------------ - -/** @brief Specifies if double precision is supported inside assimp - * - * Property type: Bool. Default value: undefined. - */ - -/* #undef ASSIMP_DOUBLE_PRECISION */ - -#endif // !! AI_CONFIG_H_INC +/* +--------------------------------------------------------------------------- +Open Asset Import Library (assimp) +--------------------------------------------------------------------------- + +Copyright (c) 2006-2024, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the following +conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +--------------------------------------------------------------------------- +*/ + +/** @file config.h + * @brief Defines constants for configurable properties for the library + * + * Typically these properties are set via + * #Assimp::Importer::SetPropertyFloat, + * #Assimp::Importer::SetPropertyInteger or + * #Assimp::Importer::SetPropertyString, + * depending on the data type of a property. All properties have a + * default value. See the doc for the mentioned methods for more details. + * + *

+ * The corresponding functions for use with the plain-c API are: + * #aiSetImportPropertyInteger, + * #aiSetImportPropertyFloat, + * #aiSetImportPropertyString + */ +#pragma once +#ifndef AI_CONFIG_H_INC +#define AI_CONFIG_H_INC + +// ########################################################################### +// LIBRARY SETTINGS +// General, global settings +// ########################################################################### + +// --------------------------------------------------------------------------- +/** @brief Enables time measurements. + * + * If enabled, measures the time needed for each part of the loading + * process (i.e. IO time, importing, postprocessing, ..) and dumps + * these timings to the DefaultLogger. See the @link perf Performance + * Page@endlink for more information on this topic. + * + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_GLOB_MEASURE_TIME \ + "GLOB_MEASURE_TIME" + +// --------------------------------------------------------------------------- +/** @brief Global setting to disable generation of skeleton dummy meshes + * + * Skeleton dummy meshes are generated as a visualization aid in cases which + * the input data contains no geometry, but only animation data. + * Property data type: bool. Default value: false + */ +// --------------------------------------------------------------------------- +#define AI_CONFIG_IMPORT_NO_SKELETON_MESHES \ + "IMPORT_NO_SKELETON_MESHES" + +// ########################################################################### +// POST PROCESSING SETTINGS +// Various stuff to fine-tune the behavior of a specific post processing step. +// ########################################################################### + +// --------------------------------------------------------------------------- +/** @brief Maximum bone count per mesh for the SplitbyBoneCount step. + * + * Meshes are split until the maximum number of bones is reached. The default + * value is AI_SBBC_DEFAULT_MAX_BONES, which may be altered at + * compile-time. + * Property data type: integer. + */ +// --------------------------------------------------------------------------- +#define AI_CONFIG_PP_SBBC_MAX_BONES \ + "PP_SBBC_MAX_BONES" + +// default limit for bone count +#if (!defined AI_SBBC_DEFAULT_MAX_BONES) +# define AI_SBBC_DEFAULT_MAX_BONES 60 +#endif + +// --------------------------------------------------------------------------- +/** @brief Specifies the maximum angle that may be between two vertex tangents + * that their tangents and bi-tangents are smoothed. + * + * This applies to the CalcTangentSpace-Step. The angle is specified + * in degrees. The maximum value is 175. + * Property type: float. Default value: 45 degrees + */ +#define AI_CONFIG_PP_CT_MAX_SMOOTHING_ANGLE \ + "PP_CT_MAX_SMOOTHING_ANGLE" + +// --------------------------------------------------------------------------- +/** @brief Source UV channel for tangent space computation. + * + * The specified channel must exist or an error will be raised. + * Property type: integer. Default value: 0 + */ +// --------------------------------------------------------------------------- +#define AI_CONFIG_PP_CT_TEXTURE_CHANNEL_INDEX \ + "PP_CT_TEXTURE_CHANNEL_INDEX" + +// --------------------------------------------------------------------------- +/** @brief Specifies the maximum angle that may be between two face normals + * at the same vertex position that their are smoothed together. + * + * Sometimes referred to as 'crease angle'. + * This applies to the GenSmoothNormals-Step. The angle is specified + * in degrees, so 180 is PI. The default value is 175 degrees (all vertex + * normals are smoothed). The maximum value is 175, too. Property type: float. + * Warning: setting this option may cause a severe loss of performance. The + * performance is unaffected if the #AI_CONFIG_FAVOUR_SPEED flag is set but + * the output quality may be reduced. + */ +#define AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE \ + "PP_GSN_MAX_SMOOTHING_ANGLE" + +// --------------------------------------------------------------------------- +/** @brief Sets the colormap (= palette) to be used to decode embedded + * textures in MDL (Quake or 3DGS) files. + * + * This must be a valid path to a file. The file is 768 (256*3) bytes + * large and contains RGB triplets for each of the 256 palette entries. + * The default value is colormap.lmp. If the file is not found, + * a default palette (from Quake 1) is used. + * Property type: string. + */ +#define AI_CONFIG_IMPORT_MDL_COLORMAP \ + "IMPORT_MDL_COLORMAP" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_RemoveRedundantMaterials step to + * keep materials matching a name in a given list. + * + * This is a list of 1 to n strings, ' ' serves as delimiter character. + * Identifiers containing whitespaces must be enclosed in *single* + * quotation marks. For example: + * "keep-me and_me_to anotherMaterialToBeKept \'name with whitespace\'". + * If a material matches on of these names, it will not be modified or + * removed by the postprocessing step nor will other materials be replaced + * by a reference to it.
+ * This option might be useful if you are using some magic material names + * to pass additional semantics through the content pipeline. This ensures + * they won't be optimized away, but a general optimization is still + * performed for materials not contained in the list. + * Property type: String. Default value: n/a + * @note Linefeeds, tabs or carriage returns are treated as whitespace. + * Material names are case sensitive. + */ +#define AI_CONFIG_PP_RRM_EXCLUDE_LIST \ + "PP_RRM_EXCLUDE_LIST" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to + * keep the scene hierarchy. Meshes are moved to worldspace, but + * no optimization is performed (read: meshes with equal materials are not + * joined. The total number of meshes won't change). + * + * This option could be of use for you if the scene hierarchy contains + * important additional information which you intend to parse. + * For rendering, you can still render all meshes in the scene without + * any transformations. + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_PP_PTV_KEEP_HIERARCHY \ + "PP_PTV_KEEP_HIERARCHY" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to normalize + * all vertex components into the [-1,1] range. That is, a bounding box + * for the whole scene is computed, the maximum component is taken and all + * meshes are scaled appropriately (uniformly of course!). + * This might be useful if you don't know the spatial dimension of the input + * data*/ +#define AI_CONFIG_PP_PTV_NORMALIZE \ + "PP_PTV_NORMALIZE" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to use + * a users defined matrix as the scene root node transformation before + * transforming vertices. + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION \ + "PP_PTV_ADD_ROOT_TRANSFORMATION" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_PreTransformVertices step to use + * a users defined matrix as the scene root node transformation before + * transforming vertices. This property correspond to the 'a1' component + * of the transformation matrix. + * Property type: aiMatrix4x4. + */ +#define AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION \ + "PP_PTV_ROOT_TRANSFORMATION" + +// --------------------------------------------------------------------------- +/** @brief Set epsilon to check the identity of the matrix 4x4. + * + * This is used by aiMatrix4x4t::IsIdentity(const TReal epsilon). + * @note The default value is 10e-3f for backward compatibility of legacy code. + * Property type: Float. + */ +#define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON \ + "CHECK_IDENTITY_MATRIX_EPSILON" + +// default value for AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON +#if (!defined AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT) +# define AI_CONFIG_CHECK_IDENTITY_MATRIX_EPSILON_DEFAULT 10e-3f +#endif + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_FindDegenerates step to + * remove degenerated primitives from the import - immediately. + * + * The default behaviour converts degenerated triangles to lines and + * degenerated lines to points. See the documentation to the + * #aiProcess_FindDegenerates step for a detailed example of the various ways + * to get rid of these lines and points if you don't want them. + * Property type: bool. Default value: false. + */ +#define AI_CONFIG_PP_FD_REMOVE \ + "PP_FD_REMOVE" + +// --------------------------------------------------------------------------- +/** + * @brief Configures the #aiProcess_FindDegenerates to check the area of a + * triangle to be greater than e-6. If this is not the case the triangle will + * be removed if #AI_CONFIG_PP_FD_REMOVE is set to true. + */ +#define AI_CONFIG_PP_FD_CHECKAREA \ + "PP_FD_CHECKAREA" + +// --------------------------------------------------------------------------- +/** @brief Configures the #aiProcess_OptimizeGraph step to preserve nodes + * matching a name in a given list. + * + * This is a list of 1 to n strings, ' ' serves as delimiter character. + * Identifiers containing whitespaces must be enclosed in *single* + * quotation marks. For example: + * "keep-me and_me_to anotherNodeToBeKept \'name with whitespace\'". + * If a node matches on of these names, it will not be modified or + * removed by the postprocessing step.
+ * This option might be useful if you are using some magic node names + * to pass additional semantics through the content pipeline. This ensures + * they won't be optimized away, but a general optimization is still + * performed for nodes not contained in the list. + * Property type: String. Default value: n/a + * @note Linefeeds, tabs or carriage returns are treated as whitespace. + * Node names are case sensitive. + */ +#define AI_CONFIG_PP_OG_EXCLUDE_LIST \ + "PP_OG_EXCLUDE_LIST" + +// --------------------------------------------------------------------------- +/** @brief Set the maximum number of triangles in a mesh. + * + * This is used by the "SplitLargeMeshes" PostProcess-Step to determine + * whether a mesh must be split or not. + * @note The default value is AI_SLM_DEFAULT_MAX_TRIANGLES + * Property type: integer. + */ +#define AI_CONFIG_PP_SLM_TRIANGLE_LIMIT \ + "PP_SLM_TRIANGLE_LIMIT" + +// default value for AI_CONFIG_PP_SLM_TRIANGLE_LIMIT +#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) +# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the maximum number of vertices in a mesh. + * + * This is used by the "SplitLargeMeshes" PostProcess-Step to determine + * whether a mesh must be split or not. + * @note The default value is AI_SLM_DEFAULT_MAX_VERTICES + * Property type: integer. + */ +#define AI_CONFIG_PP_SLM_VERTEX_LIMIT \ + "PP_SLM_VERTEX_LIMIT" + +// default value for AI_CONFIG_PP_SLM_VERTEX_LIMIT +#if (!defined AI_SLM_DEFAULT_MAX_VERTICES) +# define AI_SLM_DEFAULT_MAX_VERTICES 1000000 +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the maximum number of bones affecting a single vertex + * + * This is used by the #aiProcess_LimitBoneWeights PostProcess-Step. + * @note The default value is AI_LMW_MAX_WEIGHTS + * Property type: integer.*/ +#define AI_CONFIG_PP_LBW_MAX_WEIGHTS \ + "PP_LBW_MAX_WEIGHTS" + +// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS +#if (!defined AI_LMW_MAX_WEIGHTS) +# define AI_LMW_MAX_WEIGHTS 0x4 +#endif // !! AI_LMW_MAX_WEIGHTS + +// --------------------------------------------------------------------------- +/** @brief Lower the deboning threshold in order to remove more bones. + * + * This is used by the #aiProcess_Debone PostProcess-Step. + * @note The default value is AI_DEBONE_THRESHOLD + * Property type: float.*/ +#define AI_CONFIG_PP_DB_THRESHOLD \ + "PP_DB_THRESHOLD" + +// default value for AI_CONFIG_PP_LBW_MAX_WEIGHTS +#if (!defined AI_DEBONE_THRESHOLD) +# define AI_DEBONE_THRESHOLD 1.0f +#endif // !! AI_DEBONE_THRESHOLD + +// --------------------------------------------------------------------------- +/** @brief Require all bones qualify for deboning before removing any + * + * This is used by the #aiProcess_Debone PostProcess-Step. + * @note The default value is 0 + * Property type: bool.*/ +#define AI_CONFIG_PP_DB_ALL_OR_NONE \ + "PP_DB_ALL_OR_NONE" + +/** @brief Default value for the #AI_CONFIG_PP_ICL_PTCACHE_SIZE property + */ +#ifndef PP_ICL_PTCACHE_SIZE +# define PP_ICL_PTCACHE_SIZE 12 +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the size of the post-transform vertex cache to optimize the + * vertices for. This configures the #aiProcess_ImproveCacheLocality step. + * + * The size is given in vertices. Of course you can't know how the vertex + * format will exactly look like after the import returns, but you can still + * guess what your meshes will probably have. + * @note The default value is #PP_ICL_PTCACHE_SIZE. That results in slight + * performance improvements for most nVidia/AMD cards since 2002. + * Property type: integer. + */ +#define AI_CONFIG_PP_ICL_PTCACHE_SIZE "PP_ICL_PTCACHE_SIZE" + +// --------------------------------------------------------------------------- +/** @brief Enumerates components of the aiScene and aiMesh data structures + * that can be excluded from the import using the #aiProcess_RemoveComponent step. + * + * See the documentation to #aiProcess_RemoveComponent for more details. + */ +enum aiComponent +{ + /** Normal vectors */ +#ifdef SWIG + aiComponent_NORMALS = 0x2, +#else + aiComponent_NORMALS = 0x2u, +#endif + + /** Tangents and bitangents go always together ... */ +#ifdef SWIG + aiComponent_TANGENTS_AND_BITANGENTS = 0x4, +#else + aiComponent_TANGENTS_AND_BITANGENTS = 0x4u, +#endif + + /** ALL color sets + * Use aiComponent_COLORn(N) to specify the N'th set */ + aiComponent_COLORS = 0x8, + + /** ALL texture UV sets + * aiComponent_TEXCOORDn(N) to specify the N'th set */ + aiComponent_TEXCOORDS = 0x10, + + /** Removes all bone weights from all meshes. + * The scenegraph nodes corresponding to the bones are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_BONEWEIGHTS = 0x20, + + /** Removes all node animations (aiScene::mAnimations). + * The corresponding scenegraph nodes are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_ANIMATIONS = 0x40, + + /** Removes all embedded textures (aiScene::mTextures) */ + aiComponent_TEXTURES = 0x80, + + /** Removes all light sources (aiScene::mLights). + * The corresponding scenegraph nodes are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_LIGHTS = 0x100, + + /** Removes all cameras (aiScene::mCameras). + * The corresponding scenegraph nodes are NOT removed. + * use the #aiProcess_OptimizeGraph step to do this */ + aiComponent_CAMERAS = 0x200, + + /** Removes all meshes (aiScene::mMeshes). */ + aiComponent_MESHES = 0x400, + + /** Removes all materials. One default material will + * be generated, so aiScene::mNumMaterials will be 1. */ + aiComponent_MATERIALS = 0x800, + + + /** This value is not used. It is just there to force the + * compiler to map this enum to a 32 Bit integer. */ +#ifndef SWIG + _aiComponent_Force32Bit = 0x9fffffff +#endif +}; + +// Remove a specific color channel 'n' +#define aiComponent_COLORSn(n) (1u << (n+20u)) + +// Remove a specific UV channel 'n' +#define aiComponent_TEXCOORDSn(n) (1u << (n+25u)) + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_RemoveComponent step: + * Specifies the parts of the data structure to be removed. + * + * See the documentation to this step for further details. The property + * is expected to be an integer, a bitwise combination of the + * #aiComponent flags defined above in this header. The default + * value is 0. Important: if no valid mesh is remaining after the + * step has been executed (e.g you thought it was funny to specify ALL + * of the flags defined above) the import FAILS. Mainly because there is + * no data to work on anymore ... + */ +#define AI_CONFIG_PP_RVC_FLAGS \ + "PP_RVC_FLAGS" + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_SortByPType step: + * Specifies which primitive types are removed by the step. + * + * This is a bitwise combination of the aiPrimitiveType flags. + * Specifying all of them is illegal, of course. A typical use would + * be to exclude all line and point meshes from the import. This + * is an integer property, its default value is 0. + */ +#define AI_CONFIG_PP_SBP_REMOVE \ + "PP_SBP_REMOVE" + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_FindInvalidData step: + * Specifies the floating-point accuracy for animation values. The step + * checks for animation tracks where all frame values are absolutely equal + * and removes them. This tweakable controls the epsilon for floating-point + * comparisons - two keys are considered equal if the invariant + * abs(n0-n1)>epsilon holds true for all vector respectively quaternion + * components. The default value is 0.f - comparisons are exact then. + */ +#define AI_CONFIG_PP_FID_ANIM_ACCURACY \ + "PP_FID_ANIM_ACCURACY" + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_FindInvalidData step: + * Set to true to ignore texture coordinates. This may be useful if you have + * to assign different kind of textures like one for the summer or one for the winter. + */ +#define AI_CONFIG_PP_FID_IGNORE_TEXTURECOORDS \ + "PP_FID_IGNORE_TEXTURECOORDS" + +// TransformUVCoords evaluates UV scalings +#define AI_UVTRAFO_SCALING 0x1 + +// TransformUVCoords evaluates UV rotations +#define AI_UVTRAFO_ROTATION 0x2 + +// TransformUVCoords evaluates UV translation +#define AI_UVTRAFO_TRANSLATION 0x4 + +// Everything baked together -> default value +#define AI_UVTRAFO_ALL (AI_UVTRAFO_SCALING | AI_UVTRAFO_ROTATION | AI_UVTRAFO_TRANSLATION) + +// --------------------------------------------------------------------------- +/** @brief Input parameter to the #aiProcess_TransformUVCoords step: + * Specifies which UV transformations are evaluated. + * + * This is a bitwise combination of the AI_UVTRAFO_XXX flags (integer + * property, of course). By default all transformations are enabled + * (AI_UVTRAFO_ALL). + */ +#define AI_CONFIG_PP_TUV_EVALUATE \ + "PP_TUV_EVALUATE" + +// --------------------------------------------------------------------------- +/** @brief A hint to assimp to favour speed against import quality. + * + * Enabling this option may result in faster loading, but it needn't. + * It represents just a hint to loaders and post-processing steps to use + * faster code paths, if possible. + * This property is expected to be an integer, != 0 stands for true. + * The default value is 0. + */ +#define AI_CONFIG_FAVOUR_SPEED \ + "FAVOUR_SPEED" + +// ########################################################################### +// IMPORTER SETTINGS +// Various stuff to fine-tune the behaviour of specific importer plugins. +// ########################################################################### + +// --------------------------------------------------------------------------- +/** @brief Importers which parse JSON may use this to obtain a pointer to a + * rapidjson::IRemoteSchemaDocumentProvider. + * + * The default value is nullptr + * Property type: void* + */ +#define AI_CONFIG_IMPORT_SCHEMA_DOCUMENT_PROVIDER \ + "IMPORT_SCHEMA_DOCUMENT_PROVIDER" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will merge all geometry layers present + * in the source file or take only the first. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS \ + "IMPORT_FBX_READ_ALL_GEOMETRY_LAYERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read all materials present in the + * source file or take only the referenced materials. + * + * This is void unless IMPORT_FBX_READ_MATERIALS=1. + * + * The default value is false (0) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_ALL_MATERIALS \ + "IMPORT_FBX_READ_ALL_MATERIALS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read materials. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_MATERIALS \ + "IMPORT_FBX_READ_MATERIALS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read embedded textures. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_TEXTURES \ + "IMPORT_FBX_READ_TEXTURES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read cameras. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_CAMERAS \ + "IMPORT_FBX_READ_CAMERAS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read light sources. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_LIGHTS \ + "IMPORT_FBX_READ_LIGHTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read animations. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_ANIMATIONS \ + "IMPORT_FBX_READ_ANIMATIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will read weights. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_READ_WEIGHTS \ + "IMPORT_FBX_READ_WEIGHTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will act in strict mode in which only + * FBX 2013 is supported and any other sub formats are rejected. FBX 2013 + * is the primary target for the importer, so this format is best + * supported and well-tested. + * + * The default value is false (0) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_STRICT_MODE \ + "IMPORT_FBX_STRICT_MODE" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will preserve pivot points for + * transformations (as extra nodes). If set to false, pivots and offsets + * will be evaluated whenever possible. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS \ + "IMPORT_FBX_PRESERVE_PIVOTS" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the importer will drop empty animation curves or + * animation curves which match the bind pose transformation over their + * entire defined range. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES \ + "IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the fbx importer will use the legacy embedded texture naming. + * + * The default value is false (0) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING \ + "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING" + +// --------------------------------------------------------------------------- +/** @brief Set wether the importer shall not remove empty bones. + * + * Empty bone are often used to define connections for other models. + */ +#define AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES \ + "AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES" + + +// --------------------------------------------------------------------------- +/** @brief Set wether the FBX importer shall convert the unit from cm to m. + */ +#define AI_CONFIG_FBX_CONVERT_TO_M \ + "AI_CONFIG_FBX_CONVERT_TO_M" + +// --------------------------------------------------------------------------- +/** @brief Set whether the FBX importer shall ignore the provided axis configuration + * + * If this property is set to true, the axis directions provided in the FBX file + * will be ignored and the file will be loaded as is. + * + * Set to true for Assimp 5.3.x and earlier behavior + * Equivalent to AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION \ + "AI_CONFIG_IMPORT_FBX_IGNORE_UP_DIRECTION" + +// --------------------------------------------------------------------------- +/** @brief Will enable the skeleton struct to store bone data. + * + * This will decouple the bone coupling to the mesh. This feature is + * experimental. + */ +#define AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER \ + "AI_CONFIG_FBX_USE_SKELETON_BONE_CONTAINER" + +// --------------------------------------------------------------------------- +/** @brief Set the vertex animation keyframe to be imported + * + * ASSIMP does not support vertex keyframes (only bone animation is supported). + * The library reads only one frame of models with vertex animations. + * By default this is the first frame. + * \note The default value is 0. This option applies to all importers. + * However, it is also possible to override the global setting + * for a specific loader. You can use the AI_CONFIG_IMPORT_XXX_KEYFRAME + * options (where XXX is a placeholder for the file format for which you + * want to override the global setting). + * Property type: integer. + */ +#define AI_CONFIG_IMPORT_GLOBAL_KEYFRAME "IMPORT_GLOBAL_KEYFRAME" + +#define AI_CONFIG_IMPORT_MD3_KEYFRAME "IMPORT_MD3_KEYFRAME" +#define AI_CONFIG_IMPORT_MD2_KEYFRAME "IMPORT_MD2_KEYFRAME" +#define AI_CONFIG_IMPORT_MDL_KEYFRAME "IMPORT_MDL_KEYFRAME" +#define AI_CONFIG_IMPORT_MDC_KEYFRAME "IMPORT_MDC_KEYFRAME" +#define AI_CONFIG_IMPORT_SMD_KEYFRAME "IMPORT_SMD_KEYFRAME" +#define AI_CONFIG_IMPORT_UNREAL_KEYFRAME "IMPORT_UNREAL_KEYFRAME" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animations. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS "IMPORT_MDL_HL1_READ_ANIMATIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read animation events. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATION_EVENTS "IMPORT_MDL_HL1_READ_ANIMATION_EVENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether you want to convert the HS1 coordinate system in a special way. + * The default value is true (S1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_TRANSFORM_COORD_SYSTEM "TRANSFORM COORDSYSTEM FOR HS! MODELS" +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read blend controllers. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS "IMPORT_MDL_HL1_READ_BLEND_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read sequence transition graph. + * \note This property requires AI_CONFIG_IMPORT_MDL_HL1_READ_ANIMATIONS to be set to true. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS "IMPORT_MDL_HL1_READ_SEQUENCE_TRANSITIONS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read attachments info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_ATTACHMENTS "IMPORT_MDL_HL1_READ_ATTACHMENTS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read bone controllers info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_BONE_CONTROLLERS "IMPORT_MDL_HL1_READ_BONE_CONTROLLERS" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read hitboxes info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_HITBOXES "IMPORT_MDL_HL1_READ_HITBOXES" + +// --------------------------------------------------------------------------- +/** @brief Set whether the MDL (HL1) importer will read miscellaneous global model info. + * + * The default value is true (1) + * Property type: bool + */ +#define AI_CONFIG_IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO "IMPORT_MDL_HL1_READ_MISC_GLOBAL_INFO" + +// --------------------------------------------------------------------------- +/** Smd load multiple animations + * + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_SMD_LOAD_ANIMATION_LIST "IMPORT_SMD_LOAD_ANIMATION_LIST" + +// --------------------------------------------------------------------------- +/** @brief Configures the AC loader to collect all surfaces which have the + * "Backface cull" flag set in separate meshes. + * + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_AC_SEPARATE_BFCULL \ + "IMPORT_AC_SEPARATE_BFCULL" + +// --------------------------------------------------------------------------- +/** @brief Configures whether the AC loader evaluates subdivision surfaces ( + * indicated by the presence of the 'subdiv' attribute in the file). By + * default, Assimp performs the subdivision using the standard + * Catmull-Clark algorithm + * + * * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_AC_EVAL_SUBDIVISION \ + "IMPORT_AC_EVAL_SUBDIVISION" + +// --------------------------------------------------------------------------- +/** @brief Configures the UNREAL 3D loader to separate faces with different + * surface flags (e.g. two-sided vs. single-sided). + * + * * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS \ + "UNREAL_HANDLE_FLAGS" + +// --------------------------------------------------------------------------- +/** @brief Configures the terragen import plugin to compute uv's for + * terrains, if not given. Furthermore a default texture is assigned. + * + * UV coordinates for terrains are so simple to compute that you'll usually + * want to compute them on your own, if you need them. This option is intended + * for model viewers which want to offer an easy way to apply textures to + * terrains. + * * Property type: bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_TER_MAKE_UVS \ + "IMPORT_TER_MAKE_UVS" + +// --------------------------------------------------------------------------- +/** @brief Configures the ASE loader to always reconstruct normal vectors + * basing on the smoothing groups loaded from the file. + * + * Some ASE files have carry invalid normals, other don't. + * * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS \ + "IMPORT_ASE_RECONSTRUCT_NORMALS" + +// --------------------------------------------------------------------------- +/** @brief Configures the M3D loader to detect and process multi-part + * Quake player models. + * + * These models usually consist of 3 files, lower.md3, upper.md3 and + * head.md3. If this property is set to true, Assimp will try to load and + * combine all three files if one of them is loaded. + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_MD3_HANDLE_MULTIPART \ + "IMPORT_MD3_HANDLE_MULTIPART" + +// --------------------------------------------------------------------------- +/** @brief Tells the MD3 loader which skin files to load. + * + * When loading MD3 files, Assimp checks whether a file + * [md3_file_name]_[skin_name].skin is existing. These files are used by + * Quake III to be able to assign different skins (e.g. red and blue team) + * to models. 'default', 'red', 'blue' are typical skin names. + * Property type: String. Default value: "default". + */ +#define AI_CONFIG_IMPORT_MD3_SKIN_NAME \ + "IMPORT_MD3_SKIN_NAME" + +// --------------------------------------------------------------------------- +/** @brief Specify if to try load Quake 3 shader files. This also controls + * original surface name handling: when disabled it will be used unchanged. + * + * Property type: bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_MD3_LOAD_SHADERS \ + "IMPORT_MD3_LOAD_SHADERS" + +// --------------------------------------------------------------------------- +/** @brief Specify the Quake 3 shader file to be used for a particular + * MD3 file. This can also be a search path. + * + * By default Assimp's behaviour is as follows: If a MD3 file + * any_path/models/any_q3_subdir/model_name/file_name.md3 is + * loaded, the library tries to locate the corresponding shader file in + * any_path/scripts/model_name.shader. This property overrides this + * behaviour. It can either specify a full path to the shader to be loaded + * or alternatively the path (relative or absolute) to the directory where + * the shaders for all MD3s to be loaded reside. Assimp attempts to open + * IMPORT_MD3_SHADER_SRC/model_name.shader first, IMPORT_MD3_SHADER_SRC/file_name.shader + * is the fallback file. Note that IMPORT_MD3_SHADER_SRC should have a terminal (back)slash. + * Property type: String. Default value: n/a. + */ +#define AI_CONFIG_IMPORT_MD3_SHADER_SRC \ + "IMPORT_MD3_SHADER_SRC" + +// --------------------------------------------------------------------------- +/** @brief Configures the LWO loader to load just one layer from the model. + * + * LWO files consist of layers and in some cases it could be useful to load + * only one of them. This property can be either a string - which specifies + * the name of the layer - or an integer - the index of the layer. If the + * property is not set the whole LWO model is loaded. Loading fails if the + * requested layer is not available. The layer index is zero-based and the + * layer name may not be empty.
+ * Property type: Integer. Default value: all layers are loaded. + */ +#define AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY \ + "IMPORT_LWO_ONE_LAYER_ONLY" + +// --------------------------------------------------------------------------- +/** @brief Configures the MD5 loader to not load the MD5ANIM file for + * a MD5MESH file automatically. + * + * The default strategy is to look for a file with the same name but the + * MD5ANIM extension in the same directory. If it is found, it is loaded + * and combined with the MD5MESH file. This configuration option can be + * used to disable this behaviour. + * + * * Property type: bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD \ + "IMPORT_MD5_NO_ANIM_AUTOLOAD" + +// --------------------------------------------------------------------------- +/** @brief Defines the begin of the time range for which the LWS loader + * evaluates animations and computes aiNodeAnim's. + * + * Assimp provides full conversion of LightWave's envelope system, including + * pre and post conditions. The loader computes linearly subsampled animation + * chanels with the frame rate given in the LWS file. This property defines + * the start time. Note: animation channels are only generated if a node + * has at least one envelope with more tan one key assigned. This property. + * is given in frames, '0' is the first frame. By default, if this property + * is not set, the importer takes the animation start from the input LWS + * file ('FirstFrame' line)
+ * Property type: Integer. Default value: taken from file. + * + * @see AI_CONFIG_IMPORT_LWS_ANIM_END - end of the imported time range + */ +#define AI_CONFIG_IMPORT_LWS_ANIM_START \ + "IMPORT_LWS_ANIM_START" +#define AI_CONFIG_IMPORT_LWS_ANIM_END \ + "IMPORT_LWS_ANIM_END" + +// --------------------------------------------------------------------------- +/** @brief Defines the output frame rate of the IRR loader. + * + * IRR animations are difficult to convert for Assimp and there will + * always be a loss of quality. This setting defines how many keys per second + * are returned by the converter.
+ * Property type: integer. Default value: 100 + */ +#define AI_CONFIG_IMPORT_IRR_ANIM_FPS \ + "IMPORT_IRR_ANIM_FPS" + +// --------------------------------------------------------------------------- +/** @brief Ogre Importer will try to find referenced materials from this file. + * + * Ogre meshes reference with material names, this does not tell Assimp the file + * where it is located in. Assimp will try to find the source file in the following + * order: .material, .material and + * lastly the material name defined by this config property. + *
+ * Property type: String. Default value: Scene.material. + */ +#define AI_CONFIG_IMPORT_OGRE_MATERIAL_FILE \ + "IMPORT_OGRE_MATERIAL_FILE" + +// --------------------------------------------------------------------------- +/** @brief Ogre Importer detect the texture usage from its filename. + * + * Ogre material texture units do not define texture type, the textures usage + * depends on the used shader or Ogre's fixed pipeline. If this config property + * is true Assimp will try to detect the type from the textures filename postfix: + * _n, _nrm, _nrml, _normal, _normals and _normalmap for normal map, _s, _spec, + * _specular and _specularmap for specular map, _l, _light, _lightmap, _occ + * and _occlusion for light map, _disp and _displacement for displacement map. + * The matching is case insensitive. Post fix is taken between the last + * underscore and the last period. + * Default behavior is to detect type from lower cased texture unit name by + * matching against: normalmap, specularmap, lightmap and displacementmap. + * For both cases if no match is found aiTextureType_DIFFUSE is used. + *
+ * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME \ + "IMPORT_OGRE_TEXTURETYPE_FROM_FILENAME" + + /** @brief Specifies whether the Android JNI asset extraction is supported. + * + * Turn on this option if you want to manage assets in native + * Android application without having to keep the internal directory and asset + * manager pointer. + */ + #define AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT "AI_CONFIG_ANDROID_JNI_ASSIMP_MANAGER_SUPPORT" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the IFC loader skips over IfcSpace elements. + * + * IfcSpace elements (and their geometric representations) are used to + * represent, well, free space in a building storey.
+ * Property type: Bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS "IMPORT_IFC_SKIP_SPACE_REPRESENTATIONS" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the IFC loader will use its own, custom triangulation + * algorithm to triangulate wall and floor meshes. + * + * If this property is set to false, walls will be either triangulated by + * #aiProcess_Triangulate or will be passed through as huge polygons with + * faked holes (i.e. holes that are connected with the outer boundary using + * a dummy edge). It is highly recommended to set this property to true + * if you want triangulated data because #aiProcess_Triangulate is known to + * have problems with the kind of polygons that the IFC loader spits out for + * complicated meshes. + * Property type: Bool. Default value: true. + */ +#define AI_CONFIG_IMPORT_IFC_CUSTOM_TRIANGULATION "IMPORT_IFC_CUSTOM_TRIANGULATION" + +// --------------------------------------------------------------------------- +/** @brief Set the tessellation conic angle for IFC smoothing curves. + * + * This is used by the IFC importer to determine the tessellation parameter + * for smoothing curves. + * @note The default value is AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE and the + * accepted values are in range [5.0, 120.0]. + * Property type: Float. + */ +#define AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE "IMPORT_IFC_SMOOTHING_ANGLE" + +// default value for AI_CONFIG_IMPORT_IFC_SMOOTHING_ANGLE +#if (!defined AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE) +# define AI_IMPORT_IFC_DEFAULT_SMOOTHING_ANGLE 10.0f +#endif + +// --------------------------------------------------------------------------- +/** @brief Set the tessellation for IFC cylindrical shapes. + * + * This is used by the IFC importer to determine the tessellation parameter + * for cylindrical shapes, i.e. the number of segments used to approximate a circle. + * @note The default value is AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION and the + * accepted values are in range [3, 180]. + * Property type: Integer. + */ +#define AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION "IMPORT_IFC_CYLINDRICAL_TESSELLATION" + +// default value for AI_CONFIG_IMPORT_IFC_CYLINDRICAL_TESSELLATION +#if (!defined AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION) +# define AI_IMPORT_IFC_DEFAULT_CYLINDRICAL_TESSELLATION 32 +#endif + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the Collada loader will ignore the provided up direction. + * + * If this property is set to true, the up direction provided in the file header will + * be ignored and the file will be loaded as is. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION "IMPORT_COLLADA_IGNORE_UP_DIRECTION" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the Collada loader will ignore the provided unit size. + * + * If this property is set to true, the unit size provided in the file header will + * be ignored and the file will be loaded without scaling the assets. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE "IMPORT_COLLADA_IGNORE_UNIT_SIZE" + +// --------------------------------------------------------------------------- +/** @brief Specifies whether the Collada loader should use Collada names. + * + * If this property is set to true, the Collada names will be used as the node and + * mesh names. The default is to use the id tag (resp. sid tag, if no id tag is present) + * instead. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES "IMPORT_COLLADA_USE_COLLADA_NAMES" + +// ---------- All the Export defines ------------ + +/** @brief Specifies the xfile use double for real values of float + * + * Property type: Bool. Default value: false. + */ + +#define AI_CONFIG_EXPORT_XFILE_64BIT "EXPORT_XFILE_64BIT" + +/** @brief Specifies whether the assimp export shall be able to export point clouds + * + * When this flag is not defined the render data has to contain valid faces. + * Point clouds are only a collection of vertices which have nor spatial organization + * by a face and the validation process will remove them. Enabling this feature will + * switch off the flag and enable the functionality to export pure point clouds. + * + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_EXPORT_POINT_CLOUDS "EXPORT_POINT_CLOUDS" + +/** @brief Specifies whether to use the deprecated KHR_materials_pbrSpecularGlossiness extension + * + * When this flag is undefined any material with specularity will use the new KHR_materials_specular + * extension. Enabling this flag will revert to the deprecated extension. Note that exporting + * KHR_materials_pbrSpecularGlossiness with extensions other than KHR_materials_unlit is unsupported, + * including the basic pbrMetallicRoughness spec. + * + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS "USE_GLTF_PBR_SPECULAR_GLOSSINESS" + +/** @brief Specifies whether to apply a limit on the number of four bones per vertex in skinning + * + * When this flag is not defined, all bone weights and indices are limited to a + * maximum of four bones for each vertex (attributes JOINT_0 and WEIGHT_0 only). + * By enabling this flag, the number of bones per vertex is unlimited. + * In both cases, indices and bone weights are sorted by weight in descending order. + * In the case of the limit of up to four bones, a maximum of the four largest values are exported. + * Weights are not normalized. + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_EXPORT_GLTF_UNLIMITED_SKINNING_BONES_PER_VERTEX \ + "USE_UNLIMITED_BONES_PER VERTEX" + +/** @brief Specifies whether to write the value referenced to opacity in TransparencyFactor of each material. + * + * When this flag is not defined, the TransparencyFactor value of each meterial is 1.0. + * By enabling this flag, the value is 1.0 - opacity; + + * Property type: Bool. Default value: false. + */ +#define AI_CONFIG_EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY \ + "EXPORT_FBX_TRANSPARENCY_FACTOR_REFER_TO_OPACITY" + +/** + * @brief Specifies the blob name, assimp uses for exporting. + * + * Some formats require auxiliary files to be written, that need to be linked back into + * the original file. For example, OBJ files export materials to a separate MTL file and + * use the `mtllib` keyword to reference this file. + * + * When exporting blobs using #ExportToBlob, assimp does not know the name of the blob + * file and thus outputs `mtllib $blobfile.mtl`, which might not be desired, since the + * MTL file might be called differently. + * + * This property can be used to give the exporter a hint on how to use the magic + * `$blobfile` keyword. If the exporter detects the keyword and is provided with a name + * for the blob, it instead uses this name. + */ +#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME" + +/** + * @brief Specifies a global key factor for scale, float value + */ +#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR" + +#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT) +# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f +#endif // !! AI_DEBONE_THRESHOLD + +#define AI_CONFIG_APP_SCALE_KEY "APP_SCALE_FACTOR" + +#if (!defined AI_CONFIG_APP_SCALE_KEY) +# define AI_CONFIG_APP_SCALE_KEY 1.0 +#endif // AI_CONFIG_APP_SCALE_KEY + + +// ---------- All the Build/Compile-time defines ------------ + +/** @brief Specifies if double precision is supported inside assimp + * + * Property type: Bool. Default value: undefined. + */ + +/* #undef ASSIMP_DOUBLE_PRECISION */ + +#endif // !! AI_CONFIG_H_INC diff --git a/Nuake/Thirdparty/build/assimp/revision.h b/Nuake/Thirdparty/build/assimp/revision.h index 1b8773ad..8812440c 100644 --- a/Nuake/Thirdparty/build/assimp/revision.h +++ b/Nuake/Thirdparty/build/assimp/revision.h @@ -1,28 +1,28 @@ -#ifndef ASSIMP_REVISION_H_INC -#define ASSIMP_REVISION_H_INC - -#define GitVersion 1 -#define GitBranch "@GIT_BRANCH@" - -#define VER_MAJOR 1.0 -#define VER_MINOR 1.0 -#define VER_PATCH 1.0 -#define VER_BUILD 1.0 - -#define STR_HELP(x) #x -#define STR(x) STR_HELP(x) - -#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD -#if (GitVersion == 0) -#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) -#else -#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)" -#endif - -#ifdef NDEBUG -#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@.dll" -#else -#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll" -#endif // NDEBUG - -#endif // ASSIMP_REVISION_H_INC +#ifndef ASSIMP_REVISION_H_INC +#define ASSIMP_REVISION_H_INC + +#define GitVersion 1 +#define GitBranch "@GIT_BRANCH@" + +#define VER_MAJOR 1.0 +#define VER_MINOR 1.0 +#define VER_PATCH 1.0 +#define VER_BUILD 1.0 + +#define STR_HELP(x) #x +#define STR(x) STR_HELP(x) + +#define VER_FILEVERSION VER_MAJOR,VER_MINOR,VER_PATCH,VER_BUILD +#if (GitVersion == 0) +#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) +#else +#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)" +#endif + +#ifdef NDEBUG +#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@.dll" +#else +#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll" +#endif // NDEBUG + +#endif // ASSIMP_REVISION_H_INC diff --git a/Nuake/Thirdparty/build/assimp/zconf.h b/Nuake/Thirdparty/build/assimp/zconf.h index 5e1d68a0..44d5bef9 100644 --- a/Nuake/Thirdparty/build/assimp/zconf.h +++ b/Nuake/Thirdparty/build/assimp/zconf.h @@ -1,534 +1,534 @@ -/* zconf.h -- configuration of the zlib compression library - * Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler - * For conditions of distribution and use, see copyright notice in zlib.h - */ - -/* @(#) $Id$ */ - -#ifndef ZCONF_H -#define ZCONF_H - -/* - * If you *really* need a unique prefix for all types and library functions, - * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. - * Even better than compiling with -DZ_PREFIX would be to use configure to set - * this permanently in zconf.h using "./configure --zprefix". - */ -#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */ -# define Z_PREFIX_SET - -/* all linked symbols and init macros */ -# define _dist_code z__dist_code -# define _length_code z__length_code -# define _tr_align z__tr_align -# define _tr_flush_bits z__tr_flush_bits -# define _tr_flush_block z__tr_flush_block -# define _tr_init z__tr_init -# define _tr_stored_block z__tr_stored_block -# define _tr_tally z__tr_tally -# define adler32 z_adler32 -# define adler32_combine z_adler32_combine -# define adler32_combine64 z_adler32_combine64 -# define adler32_z z_adler32_z -# ifndef Z_SOLO -# define compress z_compress -# define compress2 z_compress2 -# define compressBound z_compressBound -# endif -# define crc32 z_crc32 -# define crc32_combine z_crc32_combine -# define crc32_combine64 z_crc32_combine64 -# define crc32_z z_crc32_z -# define deflate z_deflate -# define deflateBound z_deflateBound -# define deflateCopy z_deflateCopy -# define deflateEnd z_deflateEnd -# define deflateGetDictionary z_deflateGetDictionary -# define deflateInit z_deflateInit -# define deflateInit2 z_deflateInit2 -# define deflateInit2_ z_deflateInit2_ -# define deflateInit_ z_deflateInit_ -# define deflateParams z_deflateParams -# define deflatePending z_deflatePending -# define deflatePrime z_deflatePrime -# define deflateReset z_deflateReset -# define deflateResetKeep z_deflateResetKeep -# define deflateSetDictionary z_deflateSetDictionary -# define deflateSetHeader z_deflateSetHeader -# define deflateTune z_deflateTune -# define deflate_copyright z_deflate_copyright -# define get_crc_table z_get_crc_table -# ifndef Z_SOLO -# define gz_error z_gz_error -# define gz_intmax z_gz_intmax -# define gz_strwinerror z_gz_strwinerror -# define gzbuffer z_gzbuffer -# define gzclearerr z_gzclearerr -# define gzclose z_gzclose -# define gzclose_r z_gzclose_r -# define gzclose_w z_gzclose_w -# define gzdirect z_gzdirect -# define gzdopen z_gzdopen -# define gzeof z_gzeof -# define gzerror z_gzerror -# define gzflush z_gzflush -# define gzfread z_gzfread -# define gzfwrite z_gzfwrite -# define gzgetc z_gzgetc -# define gzgetc_ z_gzgetc_ -# define gzgets z_gzgets -# define gzoffset z_gzoffset -# define gzoffset64 z_gzoffset64 -# define gzopen z_gzopen -# define gzopen64 z_gzopen64 -# ifdef _WIN32 -# define gzopen_w z_gzopen_w -# endif -# define gzprintf z_gzprintf -# define gzputc z_gzputc -# define gzputs z_gzputs -# define gzread z_gzread -# define gzrewind z_gzrewind -# define gzseek z_gzseek -# define gzseek64 z_gzseek64 -# define gzsetparams z_gzsetparams -# define gztell z_gztell -# define gztell64 z_gztell64 -# define gzungetc z_gzungetc -# define gzvprintf z_gzvprintf -# define gzwrite z_gzwrite -# endif -# define inflate z_inflate -# define inflateBack z_inflateBack -# define inflateBackEnd z_inflateBackEnd -# define inflateBackInit z_inflateBackInit -# define inflateBackInit_ z_inflateBackInit_ -# define inflateCodesUsed z_inflateCodesUsed -# define inflateCopy z_inflateCopy -# define inflateEnd z_inflateEnd -# define inflateGetDictionary z_inflateGetDictionary -# define inflateGetHeader z_inflateGetHeader -# define inflateInit z_inflateInit -# define inflateInit2 z_inflateInit2 -# define inflateInit2_ z_inflateInit2_ -# define inflateInit_ z_inflateInit_ -# define inflateMark z_inflateMark -# define inflatePrime z_inflatePrime -# define inflateReset z_inflateReset -# define inflateReset2 z_inflateReset2 -# define inflateResetKeep z_inflateResetKeep -# define inflateSetDictionary z_inflateSetDictionary -# define inflateSync z_inflateSync -# define inflateSyncPoint z_inflateSyncPoint -# define inflateUndermine z_inflateUndermine -# define inflateValidate z_inflateValidate -# define inflate_copyright z_inflate_copyright -# define inflate_fast z_inflate_fast -# define inflate_table z_inflate_table -# ifndef Z_SOLO -# define uncompress z_uncompress -# define uncompress2 z_uncompress2 -# endif -# define zError z_zError -# ifndef Z_SOLO -# define zcalloc z_zcalloc -# define zcfree z_zcfree -# endif -# define zlibCompileFlags z_zlibCompileFlags -# define zlibVersion z_zlibVersion - -/* all zlib typedefs in zlib.h and zconf.h */ -# define Byte z_Byte -# define Bytef z_Bytef -# define alloc_func z_alloc_func -# define charf z_charf -# define free_func z_free_func -# ifndef Z_SOLO -# define gzFile z_gzFile -# endif -# define gz_header z_gz_header -# define gz_headerp z_gz_headerp -# define in_func z_in_func -# define intf z_intf -# define out_func z_out_func -# define uInt z_uInt -# define uIntf z_uIntf -# define uLong z_uLong -# define uLongf z_uLongf -# define voidp z_voidp -# define voidpc z_voidpc -# define voidpf z_voidpf - -/* all zlib structs in zlib.h and zconf.h */ -# define gz_header_s z_gz_header_s -# define internal_state z_internal_state - -#endif - -#if defined(__MSDOS__) && !defined(MSDOS) -# define MSDOS -#endif -#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2) -# define OS2 -#endif -#if defined(_WINDOWS) && !defined(WINDOWS) -# define WINDOWS -#endif -#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__) -# ifndef WIN32 -# define WIN32 -# endif -#endif -#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32) -# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__) -# ifndef SYS16BIT -# define SYS16BIT -# endif -# endif -#endif - -/* - * Compile with -DMAXSEG_64K if the alloc function cannot allocate more - * than 64k bytes at a time (needed on systems with 16-bit int). - */ -#ifdef SYS16BIT -# define MAXSEG_64K -#endif -#ifdef MSDOS -# define UNALIGNED_OK -#endif - -#ifdef __STDC_VERSION__ -# ifndef STDC -# define STDC -# endif -# if __STDC_VERSION__ >= 199901L -# ifndef STDC99 -# define STDC99 -# endif -# endif -#endif -#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus)) -# define STDC -#endif -#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__)) -# define STDC -#endif -#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32)) -# define STDC -#endif -#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__)) -# define STDC -#endif - -#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */ -# define STDC -#endif - -#ifndef STDC -# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ -# define const /* note: need a more gentle solution here */ -# endif -#endif - -#if defined(ZLIB_CONST) && !defined(z_const) -# define z_const const -#else -# define z_const -#endif - -#ifdef Z_SOLO - typedef unsigned long z_size_t; -#else -# define z_longlong long long -# if defined(NO_SIZE_T) - typedef unsigned NO_SIZE_T z_size_t; -# elif defined(STDC) -# include - typedef size_t z_size_t; -# else - typedef unsigned long z_size_t; -# endif -# undef z_longlong -#endif - -/* Maximum value for memLevel in deflateInit2 */ -#ifndef MAX_MEM_LEVEL -# ifdef MAXSEG_64K -# define MAX_MEM_LEVEL 8 -# else -# define MAX_MEM_LEVEL 9 -# endif -#endif - -/* Maximum value for windowBits in deflateInit2 and inflateInit2. - * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files - * created by gzip. (Files created by minigzip can still be extracted by - * gzip.) - */ -#ifndef MAX_WBITS -# define MAX_WBITS 15 /* 32K LZ77 window */ -#endif - -/* The memory requirements for deflate are (in bytes): - (1 << (windowBits+2)) + (1 << (memLevel+9)) - that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) - plus a few kilobytes for small objects. For example, if you want to reduce - the default memory requirements from 256K to 128K, compile with - make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" - Of course this will generally degrade compression (there's no free lunch). - - The memory requirements for inflate are (in bytes) 1 << windowBits - that is, 32K for windowBits=15 (default value) plus about 7 kilobytes - for small objects. -*/ - - /* Type declarations */ - -#ifndef OF /* function prototypes */ -# ifdef STDC -# define OF(args) args -# else -# define OF(args) () -# endif -#endif - -#ifndef Z_ARG /* function prototypes for stdarg */ -# if defined(STDC) || defined(Z_HAVE_STDARG_H) -# define Z_ARG(args) args -# else -# define Z_ARG(args) () -# endif -#endif - -/* The following definitions for FAR are needed only for MSDOS mixed - * model programming (small or medium model with some far allocations). - * This was tested only with MSC; for other MSDOS compilers you may have - * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, - * just define FAR to be empty. - */ -#ifdef SYS16BIT -# if defined(M_I86SM) || defined(M_I86MM) - /* MSC small or medium model */ -# define SMALL_MEDIUM -# ifdef _MSC_VER -# define FAR _far -# else -# define FAR far -# endif -# endif -# if (defined(__SMALL__) || defined(__MEDIUM__)) - /* Turbo C small or medium model */ -# define SMALL_MEDIUM -# ifdef __BORLANDC__ -# define FAR _far -# else -# define FAR far -# endif -# endif -#endif - -#if defined(WINDOWS) || defined(WIN32) - /* If building or using zlib as a DLL, define ZLIB_DLL. - * This is not mandatory, but it offers a little performance increase. - */ -# ifdef ZLIB_DLL -# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500)) -# ifdef ZLIB_INTERNAL -# define ZEXTERN extern __declspec(dllexport) -# else -# define ZEXTERN extern __declspec(dllimport) -# endif -# endif -# endif /* ZLIB_DLL */ - /* If building or using zlib with the WINAPI/WINAPIV calling convention, - * define ZLIB_WINAPI. - * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI. - */ -# ifdef ZLIB_WINAPI -# ifdef FAR -# undef FAR -# endif -# include - /* No need for _export, use ZLIB.DEF instead. */ - /* For complete Windows compatibility, use WINAPI, not __stdcall. */ -# define ZEXPORT WINAPI -# ifdef WIN32 -# define ZEXPORTVA WINAPIV -# else -# define ZEXPORTVA FAR CDECL -# endif -# endif -#endif - -#if defined (__BEOS__) -# ifdef ZLIB_DLL -# ifdef ZLIB_INTERNAL -# define ZEXPORT __declspec(dllexport) -# define ZEXPORTVA __declspec(dllexport) -# else -# define ZEXPORT __declspec(dllimport) -# define ZEXPORTVA __declspec(dllimport) -# endif -# endif -#endif - -#ifndef ZEXTERN -# define ZEXTERN extern -#endif -#ifndef ZEXPORT -# define ZEXPORT -#endif -#ifndef ZEXPORTVA -# define ZEXPORTVA -#endif - -#ifndef FAR -# define FAR -#endif - -#if !defined(__MACTYPES__) -typedef unsigned char Byte; /* 8 bits */ -#endif -typedef unsigned int uInt; /* 16 bits or more */ -typedef unsigned long uLong; /* 32 bits or more */ - -#ifdef SMALL_MEDIUM - /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ -# define Bytef Byte FAR -#else - typedef Byte FAR Bytef; -#endif -typedef char FAR charf; -typedef int FAR intf; -typedef uInt FAR uIntf; -typedef uLong FAR uLongf; - -#ifdef STDC - typedef void const *voidpc; - typedef void FAR *voidpf; - typedef void *voidp; -#else - typedef Byte const *voidpc; - typedef Byte FAR *voidpf; - typedef Byte *voidp; -#endif - -#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC) -# include -# if (UINT_MAX == 0xffffffffUL) -# define Z_U4 unsigned -# elif (ULONG_MAX == 0xffffffffUL) -# define Z_U4 unsigned long -# elif (USHRT_MAX == 0xffffffffUL) -# define Z_U4 unsigned short -# endif -#endif - -#ifdef Z_U4 - typedef Z_U4 z_crc_t; -#else - typedef unsigned long z_crc_t; -#endif - -#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */ -# define Z_HAVE_UNISTD_H -#endif - -#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */ -# define Z_HAVE_STDARG_H -#endif - -#ifdef STDC -# ifndef Z_SOLO -# include /* for off_t */ -# endif -#endif - -#if defined(STDC) || defined(Z_HAVE_STDARG_H) -# ifndef Z_SOLO -# include /* for va_list */ -# endif -#endif - -#ifdef _WIN32 -# ifndef Z_SOLO -# include /* for wchar_t */ -# endif -#endif - -/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and - * "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even - * though the former does not conform to the LFS document), but considering - * both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as - * equivalently requesting no 64-bit operations - */ -#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1 -# undef _LARGEFILE64_SOURCE -#endif - -#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H) -# define Z_HAVE_UNISTD_H -#endif -#ifndef Z_SOLO -# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) -# include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ -# ifdef VMS -# include /* for off_t */ -# endif -# ifndef z_off_t -# define z_off_t off_t -# endif -# endif -#endif - -#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0 -# define Z_LFS64 -#endif - -#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64) -# define Z_LARGE64 -#endif - -#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64) -# define Z_WANT64 -#endif - -#if !defined(SEEK_SET) && !defined(Z_SOLO) -# define SEEK_SET 0 /* Seek from beginning of file. */ -# define SEEK_CUR 1 /* Seek from current position. */ -# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ -#endif - -#ifndef z_off_t -# define z_off_t long -#endif - -#if !defined(_WIN32) && defined(Z_LARGE64) -# define z_off64_t off64_t -#else -# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO) -# define z_off64_t __int64 -# else -# define z_off64_t z_off_t -# endif -#endif - -/* MVS linker does not support external names larger than 8 bytes */ -#if defined(__MVS__) - #pragma map(deflateInit_,"DEIN") - #pragma map(deflateInit2_,"DEIN2") - #pragma map(deflateEnd,"DEEND") - #pragma map(deflateBound,"DEBND") - #pragma map(inflateInit_,"ININ") - #pragma map(inflateInit2_,"ININ2") - #pragma map(inflateEnd,"INEND") - #pragma map(inflateSync,"INSY") - #pragma map(inflateSetDictionary,"INSEDI") - #pragma map(compressBound,"CMBND") - #pragma map(inflate_table,"INTABL") - #pragma map(inflate_fast,"INFA") - #pragma map(inflate_copyright,"INCOPY") -#endif - -#endif /* ZCONF_H */ +/* zconf.h -- configuration of the zlib compression library + * Copyright (C) 1995-2016 Jean-loup Gailly, Mark Adler + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#ifndef ZCONF_H +#define ZCONF_H + +/* + * If you *really* need a unique prefix for all types and library functions, + * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. + * Even better than compiling with -DZ_PREFIX would be to use configure to set + * this permanently in zconf.h using "./configure --zprefix". + */ +#ifdef Z_PREFIX /* may be set to #if 1 by ./configure */ +# define Z_PREFIX_SET + +/* all linked symbols and init macros */ +# define _dist_code z__dist_code +# define _length_code z__length_code +# define _tr_align z__tr_align +# define _tr_flush_bits z__tr_flush_bits +# define _tr_flush_block z__tr_flush_block +# define _tr_init z__tr_init +# define _tr_stored_block z__tr_stored_block +# define _tr_tally z__tr_tally +# define adler32 z_adler32 +# define adler32_combine z_adler32_combine +# define adler32_combine64 z_adler32_combine64 +# define adler32_z z_adler32_z +# ifndef Z_SOLO +# define compress z_compress +# define compress2 z_compress2 +# define compressBound z_compressBound +# endif +# define crc32 z_crc32 +# define crc32_combine z_crc32_combine +# define crc32_combine64 z_crc32_combine64 +# define crc32_z z_crc32_z +# define deflate z_deflate +# define deflateBound z_deflateBound +# define deflateCopy z_deflateCopy +# define deflateEnd z_deflateEnd +# define deflateGetDictionary z_deflateGetDictionary +# define deflateInit z_deflateInit +# define deflateInit2 z_deflateInit2 +# define deflateInit2_ z_deflateInit2_ +# define deflateInit_ z_deflateInit_ +# define deflateParams z_deflateParams +# define deflatePending z_deflatePending +# define deflatePrime z_deflatePrime +# define deflateReset z_deflateReset +# define deflateResetKeep z_deflateResetKeep +# define deflateSetDictionary z_deflateSetDictionary +# define deflateSetHeader z_deflateSetHeader +# define deflateTune z_deflateTune +# define deflate_copyright z_deflate_copyright +# define get_crc_table z_get_crc_table +# ifndef Z_SOLO +# define gz_error z_gz_error +# define gz_intmax z_gz_intmax +# define gz_strwinerror z_gz_strwinerror +# define gzbuffer z_gzbuffer +# define gzclearerr z_gzclearerr +# define gzclose z_gzclose +# define gzclose_r z_gzclose_r +# define gzclose_w z_gzclose_w +# define gzdirect z_gzdirect +# define gzdopen z_gzdopen +# define gzeof z_gzeof +# define gzerror z_gzerror +# define gzflush z_gzflush +# define gzfread z_gzfread +# define gzfwrite z_gzfwrite +# define gzgetc z_gzgetc +# define gzgetc_ z_gzgetc_ +# define gzgets z_gzgets +# define gzoffset z_gzoffset +# define gzoffset64 z_gzoffset64 +# define gzopen z_gzopen +# define gzopen64 z_gzopen64 +# ifdef _WIN32 +# define gzopen_w z_gzopen_w +# endif +# define gzprintf z_gzprintf +# define gzputc z_gzputc +# define gzputs z_gzputs +# define gzread z_gzread +# define gzrewind z_gzrewind +# define gzseek z_gzseek +# define gzseek64 z_gzseek64 +# define gzsetparams z_gzsetparams +# define gztell z_gztell +# define gztell64 z_gztell64 +# define gzungetc z_gzungetc +# define gzvprintf z_gzvprintf +# define gzwrite z_gzwrite +# endif +# define inflate z_inflate +# define inflateBack z_inflateBack +# define inflateBackEnd z_inflateBackEnd +# define inflateBackInit z_inflateBackInit +# define inflateBackInit_ z_inflateBackInit_ +# define inflateCodesUsed z_inflateCodesUsed +# define inflateCopy z_inflateCopy +# define inflateEnd z_inflateEnd +# define inflateGetDictionary z_inflateGetDictionary +# define inflateGetHeader z_inflateGetHeader +# define inflateInit z_inflateInit +# define inflateInit2 z_inflateInit2 +# define inflateInit2_ z_inflateInit2_ +# define inflateInit_ z_inflateInit_ +# define inflateMark z_inflateMark +# define inflatePrime z_inflatePrime +# define inflateReset z_inflateReset +# define inflateReset2 z_inflateReset2 +# define inflateResetKeep z_inflateResetKeep +# define inflateSetDictionary z_inflateSetDictionary +# define inflateSync z_inflateSync +# define inflateSyncPoint z_inflateSyncPoint +# define inflateUndermine z_inflateUndermine +# define inflateValidate z_inflateValidate +# define inflate_copyright z_inflate_copyright +# define inflate_fast z_inflate_fast +# define inflate_table z_inflate_table +# ifndef Z_SOLO +# define uncompress z_uncompress +# define uncompress2 z_uncompress2 +# endif +# define zError z_zError +# ifndef Z_SOLO +# define zcalloc z_zcalloc +# define zcfree z_zcfree +# endif +# define zlibCompileFlags z_zlibCompileFlags +# define zlibVersion z_zlibVersion + +/* all zlib typedefs in zlib.h and zconf.h */ +# define Byte z_Byte +# define Bytef z_Bytef +# define alloc_func z_alloc_func +# define charf z_charf +# define free_func z_free_func +# ifndef Z_SOLO +# define gzFile z_gzFile +# endif +# define gz_header z_gz_header +# define gz_headerp z_gz_headerp +# define in_func z_in_func +# define intf z_intf +# define out_func z_out_func +# define uInt z_uInt +# define uIntf z_uIntf +# define uLong z_uLong +# define uLongf z_uLongf +# define voidp z_voidp +# define voidpc z_voidpc +# define voidpf z_voidpf + +/* all zlib structs in zlib.h and zconf.h */ +# define gz_header_s z_gz_header_s +# define internal_state z_internal_state + +#endif + +#if defined(__MSDOS__) && !defined(MSDOS) +# define MSDOS +#endif +#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2) +# define OS2 +#endif +#if defined(_WINDOWS) && !defined(WINDOWS) +# define WINDOWS +#endif +#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__) +# ifndef WIN32 +# define WIN32 +# endif +#endif +#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32) +# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__) +# ifndef SYS16BIT +# define SYS16BIT +# endif +# endif +#endif + +/* + * Compile with -DMAXSEG_64K if the alloc function cannot allocate more + * than 64k bytes at a time (needed on systems with 16-bit int). + */ +#ifdef SYS16BIT +# define MAXSEG_64K +#endif +#ifdef MSDOS +# define UNALIGNED_OK +#endif + +#ifdef __STDC_VERSION__ +# ifndef STDC +# define STDC +# endif +# if __STDC_VERSION__ >= 199901L +# ifndef STDC99 +# define STDC99 +# endif +# endif +#endif +#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus)) +# define STDC +#endif +#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__)) +# define STDC +#endif +#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32)) +# define STDC +#endif +#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__)) +# define STDC +#endif + +#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */ +# define STDC +#endif + +#ifndef STDC +# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ +# define const /* note: need a more gentle solution here */ +# endif +#endif + +#if defined(ZLIB_CONST) && !defined(z_const) +# define z_const const +#else +# define z_const +#endif + +#ifdef Z_SOLO + typedef unsigned long z_size_t; +#else +# define z_longlong long long +# if defined(NO_SIZE_T) + typedef unsigned NO_SIZE_T z_size_t; +# elif defined(STDC) +# include + typedef size_t z_size_t; +# else + typedef unsigned long z_size_t; +# endif +# undef z_longlong +#endif + +/* Maximum value for memLevel in deflateInit2 */ +#ifndef MAX_MEM_LEVEL +# ifdef MAXSEG_64K +# define MAX_MEM_LEVEL 8 +# else +# define MAX_MEM_LEVEL 9 +# endif +#endif + +/* Maximum value for windowBits in deflateInit2 and inflateInit2. + * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files + * created by gzip. (Files created by minigzip can still be extracted by + * gzip.) + */ +#ifndef MAX_WBITS +# define MAX_WBITS 15 /* 32K LZ77 window */ +#endif + +/* The memory requirements for deflate are (in bytes): + (1 << (windowBits+2)) + (1 << (memLevel+9)) + that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) + plus a few kilobytes for small objects. For example, if you want to reduce + the default memory requirements from 256K to 128K, compile with + make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" + Of course this will generally degrade compression (there's no free lunch). + + The memory requirements for inflate are (in bytes) 1 << windowBits + that is, 32K for windowBits=15 (default value) plus about 7 kilobytes + for small objects. +*/ + + /* Type declarations */ + +#ifndef OF /* function prototypes */ +# ifdef STDC +# define OF(args) args +# else +# define OF(args) () +# endif +#endif + +#ifndef Z_ARG /* function prototypes for stdarg */ +# if defined(STDC) || defined(Z_HAVE_STDARG_H) +# define Z_ARG(args) args +# else +# define Z_ARG(args) () +# endif +#endif + +/* The following definitions for FAR are needed only for MSDOS mixed + * model programming (small or medium model with some far allocations). + * This was tested only with MSC; for other MSDOS compilers you may have + * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, + * just define FAR to be empty. + */ +#ifdef SYS16BIT +# if defined(M_I86SM) || defined(M_I86MM) + /* MSC small or medium model */ +# define SMALL_MEDIUM +# ifdef _MSC_VER +# define FAR _far +# else +# define FAR far +# endif +# endif +# if (defined(__SMALL__) || defined(__MEDIUM__)) + /* Turbo C small or medium model */ +# define SMALL_MEDIUM +# ifdef __BORLANDC__ +# define FAR _far +# else +# define FAR far +# endif +# endif +#endif + +#if defined(WINDOWS) || defined(WIN32) + /* If building or using zlib as a DLL, define ZLIB_DLL. + * This is not mandatory, but it offers a little performance increase. + */ +# ifdef ZLIB_DLL +# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500)) +# ifdef ZLIB_INTERNAL +# define ZEXTERN extern __declspec(dllexport) +# else +# define ZEXTERN extern __declspec(dllimport) +# endif +# endif +# endif /* ZLIB_DLL */ + /* If building or using zlib with the WINAPI/WINAPIV calling convention, + * define ZLIB_WINAPI. + * Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI. + */ +# ifdef ZLIB_WINAPI +# ifdef FAR +# undef FAR +# endif +# include + /* No need for _export, use ZLIB.DEF instead. */ + /* For complete Windows compatibility, use WINAPI, not __stdcall. */ +# define ZEXPORT WINAPI +# ifdef WIN32 +# define ZEXPORTVA WINAPIV +# else +# define ZEXPORTVA FAR CDECL +# endif +# endif +#endif + +#if defined (__BEOS__) +# ifdef ZLIB_DLL +# ifdef ZLIB_INTERNAL +# define ZEXPORT __declspec(dllexport) +# define ZEXPORTVA __declspec(dllexport) +# else +# define ZEXPORT __declspec(dllimport) +# define ZEXPORTVA __declspec(dllimport) +# endif +# endif +#endif + +#ifndef ZEXTERN +# define ZEXTERN extern +#endif +#ifndef ZEXPORT +# define ZEXPORT +#endif +#ifndef ZEXPORTVA +# define ZEXPORTVA +#endif + +#ifndef FAR +# define FAR +#endif + +#if !defined(__MACTYPES__) +typedef unsigned char Byte; /* 8 bits */ +#endif +typedef unsigned int uInt; /* 16 bits or more */ +typedef unsigned long uLong; /* 32 bits or more */ + +#ifdef SMALL_MEDIUM + /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ +# define Bytef Byte FAR +#else + typedef Byte FAR Bytef; +#endif +typedef char FAR charf; +typedef int FAR intf; +typedef uInt FAR uIntf; +typedef uLong FAR uLongf; + +#ifdef STDC + typedef void const *voidpc; + typedef void FAR *voidpf; + typedef void *voidp; +#else + typedef Byte const *voidpc; + typedef Byte FAR *voidpf; + typedef Byte *voidp; +#endif + +#if !defined(Z_U4) && !defined(Z_SOLO) && defined(STDC) +# include +# if (UINT_MAX == 0xffffffffUL) +# define Z_U4 unsigned +# elif (ULONG_MAX == 0xffffffffUL) +# define Z_U4 unsigned long +# elif (USHRT_MAX == 0xffffffffUL) +# define Z_U4 unsigned short +# endif +#endif + +#ifdef Z_U4 + typedef Z_U4 z_crc_t; +#else + typedef unsigned long z_crc_t; +#endif + +#ifdef HAVE_UNISTD_H /* may be set to #if 1 by ./configure */ +# define Z_HAVE_UNISTD_H +#endif + +#ifdef HAVE_STDARG_H /* may be set to #if 1 by ./configure */ +# define Z_HAVE_STDARG_H +#endif + +#ifdef STDC +# ifndef Z_SOLO +# include /* for off_t */ +# endif +#endif + +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifndef Z_SOLO +# include /* for va_list */ +# endif +#endif + +#ifdef _WIN32 +# ifndef Z_SOLO +# include /* for wchar_t */ +# endif +#endif + +/* a little trick to accommodate both "#define _LARGEFILE64_SOURCE" and + * "#define _LARGEFILE64_SOURCE 1" as requesting 64-bit operations, (even + * though the former does not conform to the LFS document), but considering + * both "#undef _LARGEFILE64_SOURCE" and "#define _LARGEFILE64_SOURCE 0" as + * equivalently requesting no 64-bit operations + */ +#if defined(_LARGEFILE64_SOURCE) && -_LARGEFILE64_SOURCE - -1 == 1 +# undef _LARGEFILE64_SOURCE +#endif + +#if defined(__WATCOMC__) && !defined(Z_HAVE_UNISTD_H) +# define Z_HAVE_UNISTD_H +#endif +#ifndef Z_SOLO +# if defined(Z_HAVE_UNISTD_H) || defined(_LARGEFILE64_SOURCE) +# include /* for SEEK_*, off_t, and _LFS64_LARGEFILE */ +# ifdef VMS +# include /* for off_t */ +# endif +# ifndef z_off_t +# define z_off_t off_t +# endif +# endif +#endif + +#if defined(_LFS64_LARGEFILE) && _LFS64_LARGEFILE-0 +# define Z_LFS64 +#endif + +#if defined(_LARGEFILE64_SOURCE) && defined(Z_LFS64) +# define Z_LARGE64 +#endif + +#if defined(_FILE_OFFSET_BITS) && _FILE_OFFSET_BITS-0 == 64 && defined(Z_LFS64) +# define Z_WANT64 +#endif + +#if !defined(SEEK_SET) && !defined(Z_SOLO) +# define SEEK_SET 0 /* Seek from beginning of file. */ +# define SEEK_CUR 1 /* Seek from current position. */ +# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ +#endif + +#ifndef z_off_t +# define z_off_t long +#endif + +#if !defined(_WIN32) && defined(Z_LARGE64) +# define z_off64_t off64_t +#else +# if defined(_WIN32) && !defined(__GNUC__) && !defined(Z_SOLO) +# define z_off64_t __int64 +# else +# define z_off64_t z_off_t +# endif +#endif + +/* MVS linker does not support external names larger than 8 bytes */ +#if defined(__MVS__) + #pragma map(deflateInit_,"DEIN") + #pragma map(deflateInit2_,"DEIN2") + #pragma map(deflateEnd,"DEEND") + #pragma map(deflateBound,"DEBND") + #pragma map(inflateInit_,"ININ") + #pragma map(inflateInit2_,"ININ2") + #pragma map(inflateEnd,"INEND") + #pragma map(inflateSync,"INSY") + #pragma map(inflateSetDictionary,"INSEDI") + #pragma map(compressBound,"CMBND") + #pragma map(inflate_table,"INTABL") + #pragma map(inflate_fast,"INFA") + #pragma map(inflate_copyright,"INCOPY") +#endif + +#endif /* ZCONF_H */