Moved FileSystem stuff into seprate files and a FileSystem Folder

This commit is contained in:
Antoine Pilote
2024-09-03 23:49:22 -04:00
parent db21f342b5
commit c91812c65e
63 changed files with 553 additions and 431 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Core/Maths.h>
#include <src/Scene/Components/AudioEmitterComponent.h>
#include <src/Scene/Entities/ImGuiHelper.h>

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Core/Maths.h>
#include <src/Scene/Components/BoneComponent.h>
#include <src/Scene/Entities/ImGuiHelper.h>

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Core/Maths.h>
#include <src/Scene/Components/BoxCollider.h>
#include <src/Scene/Entities/ImGuiHelper.h>

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/CameraComponent.h>
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
class CameraPanel : ComponentPanel {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/CharacterControllerComponent.h>
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
class CharacterControllerPanel : ComponentPanel {

View File

@@ -8,6 +8,8 @@
#include <src/Scene/Components/ModelComponent.h>
#include <src/Resource/ResourceLoader.h>
#include <src/Resource/ResourceManager.h>
#include <src/Core/String.h>
#include <src/Resource/ModelLoader.h>

View File

@@ -1,7 +1,7 @@
#include "NetScriptPanel.h"
#include "../Windows/FileSystemUI.h"
#include <src/Scene/Components/NetScriptComponent.h>
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Scripting/ScriptingEngineNet.h>
#include <src/Scene/Entities/ImGuiHelper.h>

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Core/Maths.h>
#include <src/Scene/Components/ParticleEmitterComponent.h>
#include <src/Scene/Entities/ImGuiHelper.h>

View File

@@ -2,7 +2,7 @@
#include "ComponentPanel.h"
#include <src/Scene/Components/QuakeMap.h>
#include "src/Scene/Systems/QuakeMapBuilder.h"
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/AI/NavManager.h>
#include <src/UI/ImUI.h>

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/RigidbodyComponent.h>
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
class RigidbodyPanel : ComponentPanel {

View File

@@ -1,7 +1,7 @@
#include "ScriptPanel.h"
#include "../Windows/FileSystemUI.h"
#include <src/Scene/Components/WrenScriptComponent.h>
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
void ScriptPanel::Draw(Nuake::Entity entity)
{

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Scene/Components/SphereCollider.h>
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Scene/Entities/ImGuiHelper.h>
class SphereColliderPanel : ComponentPanel {

View File

@@ -1,7 +1,7 @@
#pragma once
#include "ComponentPanel.h"
#include <src/Core/FileSystem.h>
#include "src/FileSystem/FileSystem.h"
#include <src/Core/Maths.h>
#include <src/Scene/Components/SpriteComponent.h>
#include <src/Scene/Entities/ImGuiHelper.h>