Added skeletal animation 1D blending

This commit is contained in:
antopilo
2024-12-01 02:10:19 -05:00
parent 6a96ce497c
commit c8aa609ab1
5 changed files with 198 additions and 11 deletions

View File

@@ -0,0 +1,132 @@
#pragma once
#include <src/Core/Core.h>
#include "ComponentPanel.h"
#include "ModelResourceInspector.h"
#include "../Misc/PopupHelper.h"
#include <src/Scene/Entities/ImGuiHelper.h>
#include <src/Scene/Components/SkinnedModelComponent.h>
#include <src/Resource/ResourceLoader.h>
#include <src/Resource/ResourceManager.h>
#include <src/Core/String.h>
#include <src/Resource/ModelLoader.h>
class SkinnedMeshPanel : ComponentPanel
{
private:
Scope<ModelResourceInspector> _modelInspector;
bool _expanded = false;
std::string _importedPathMesh;
public:
SkinnedMeshPanel()
{
CreateScope<ModelResourceInspector>();
}
void Draw(Nuake::Entity& entity, entt::meta_any& componentInstance)
{
using namespace Nuake;
Nuake::SkinnedModelComponent* componentPtr = componentInstance.try_cast<Nuake::SkinnedModelComponent>();
if (componentPtr == nullptr)
{
return;
}
Nuake::SkinnedModelComponent& component = *componentPtr;
BeginComponentTable(SKINNED MESH, SkinnedModelComponent);
{
ImGui::Text("Model");
ImGui::TableNextColumn();
std::string label = "None";
const bool isModelNone = component.ModelResource == nullptr;
if (!isModelNone)
{
label = std::to_string(component.ModelResource->ID);
}
if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
{
if (!isModelNone)
{
if (!_expanded)
{
//_modelInspector = CreateScope<ModelResourceInspector>(component.ModelResource);
}
_expanded = !_expanded;
}
}
if (_expanded)
{
//_modelInspector->Draw();
}
bool shouldConvert = false;
if (ImGui::BeginDragDropTarget())
{
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
{
char* file = (char*)payload->Data;
std::string fullPath = std::string(file, 256);
fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
if (Nuake::String::EndsWith(fullPath, ".mesh"))
{
//component.ModelPath = fullPath;
//component.ModelResource = ResourceLoader::LoadModel(fullPath);
}
else
{
// Convert to .Model
Ref<Nuake::File> resourceFile = FileSystem::GetFile(fullPath);
component.ModelPath = resourceFile;
component.LoadModel((entt::entity)entity.GetHandle(), entity.GetScene());
_importedPathMesh = fullPath;
auto loader = ModelLoader();
auto modelResource = loader.LoadModel(fullPath);
shouldConvert = true;
}
}
ImGui::EndDragDropTarget();
}
//if (PopupHelper::DefineConfirmationDialog("##ConvertAsset", "Convert Asset"))
//{
// // Convert to disk
// auto loader = ModelLoader();
// Ref<Model> modelResource = loader.LoadModel(_importedPathMesh);
// json serializedData = modelResource->SerializeData();
// const std::string exportedMeshPath = _importedPathMesh + ".mesh";
// FileSystem::BeginWriteFile(exportedMeshPath);
// FileSystem::WriteLine(serializedData.dump());
// FileSystem::EndWriteFile();
// ResourceManager::RegisterResource(modelResource);
// // Update component
// component.ModelPath = exportedMeshPath;
// component.ModelResource = modelResource;
//}
//if (shouldConvert)
//{
// PopupHelper::OpenPopup("##ConvertAsset");
//}
ImGui::TableNextColumn();
//ComponentTableReset(component.ModelPath, "");
}
EndComponentTable();
}
};