Added skeletal animation 1D blending
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132
Editor/src/ComponentsPanel/SkinnedMeshPanel.h
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132
Editor/src/ComponentsPanel/SkinnedMeshPanel.h
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#pragma once
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#include <src/Core/Core.h>
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#include "ComponentPanel.h"
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#include "ModelResourceInspector.h"
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#include "../Misc/PopupHelper.h"
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#include <src/Scene/Entities/ImGuiHelper.h>
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#include <src/Scene/Components/SkinnedModelComponent.h>
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#include <src/Resource/ResourceLoader.h>
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#include <src/Resource/ResourceManager.h>
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#include <src/Core/String.h>
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#include <src/Resource/ModelLoader.h>
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class SkinnedMeshPanel : ComponentPanel
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{
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private:
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Scope<ModelResourceInspector> _modelInspector;
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bool _expanded = false;
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std::string _importedPathMesh;
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public:
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SkinnedMeshPanel()
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{
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CreateScope<ModelResourceInspector>();
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}
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void Draw(Nuake::Entity& entity, entt::meta_any& componentInstance)
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{
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using namespace Nuake;
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Nuake::SkinnedModelComponent* componentPtr = componentInstance.try_cast<Nuake::SkinnedModelComponent>();
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if (componentPtr == nullptr)
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{
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return;
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}
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Nuake::SkinnedModelComponent& component = *componentPtr;
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BeginComponentTable(SKINNED MESH, SkinnedModelComponent);
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{
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ImGui::Text("Model");
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ImGui::TableNextColumn();
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std::string label = "None";
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const bool isModelNone = component.ModelResource == nullptr;
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if (!isModelNone)
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{
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label = std::to_string(component.ModelResource->ID);
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}
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if (ImGui::Button(label.c_str(), ImVec2(ImGui::GetContentRegionAvail().x, 0)))
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{
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if (!isModelNone)
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{
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if (!_expanded)
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{
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//_modelInspector = CreateScope<ModelResourceInspector>(component.ModelResource);
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}
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_expanded = !_expanded;
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}
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}
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if (_expanded)
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{
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//_modelInspector->Draw();
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}
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bool shouldConvert = false;
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if (ImGui::BeginDragDropTarget())
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{
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if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Model"))
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{
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char* file = (char*)payload->Data;
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std::string fullPath = std::string(file, 256);
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fullPath = Nuake::FileSystem::AbsoluteToRelative(fullPath);
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if (Nuake::String::EndsWith(fullPath, ".mesh"))
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{
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//component.ModelPath = fullPath;
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//component.ModelResource = ResourceLoader::LoadModel(fullPath);
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}
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else
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{
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// Convert to .Model
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Ref<Nuake::File> resourceFile = FileSystem::GetFile(fullPath);
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component.ModelPath = resourceFile;
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component.LoadModel((entt::entity)entity.GetHandle(), entity.GetScene());
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_importedPathMesh = fullPath;
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auto loader = ModelLoader();
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auto modelResource = loader.LoadModel(fullPath);
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shouldConvert = true;
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}
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}
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ImGui::EndDragDropTarget();
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}
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//if (PopupHelper::DefineConfirmationDialog("##ConvertAsset", "Convert Asset"))
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//{
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// // Convert to disk
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// auto loader = ModelLoader();
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// Ref<Model> modelResource = loader.LoadModel(_importedPathMesh);
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// json serializedData = modelResource->SerializeData();
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// const std::string exportedMeshPath = _importedPathMesh + ".mesh";
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// FileSystem::BeginWriteFile(exportedMeshPath);
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// FileSystem::WriteLine(serializedData.dump());
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// FileSystem::EndWriteFile();
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// ResourceManager::RegisterResource(modelResource);
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// // Update component
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// component.ModelPath = exportedMeshPath;
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// component.ModelResource = modelResource;
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//}
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//if (shouldConvert)
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//{
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// PopupHelper::OpenPopup("##ConvertAsset");
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//}
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ImGui::TableNextColumn();
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//ComponentTableReset(component.ModelPath, "");
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}
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EndComponentTable();
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}
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};
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