Trenchbroom parser work with entities
Fixed lighting Fixed global position system Fixed child deletion system. editor work for custom entities registration
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@@ -240,6 +240,7 @@ void Window::Draw()
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Vector2 size = m_Framebuffer->GetSize();
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cam->AspectRatio = size.x / size.y;
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Renderer::BeginDraw(cam);
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{
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@@ -258,7 +259,6 @@ void Window::Draw()
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m_Framebuffer->Unbind();
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}
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Renderer::EndDraw();
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}
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