Trenchbroom parser work with entities

Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
This commit is contained in:
Antoine Pilote
2021-06-23 17:37:54 -04:00
parent 1740a5707f
commit c7dc3cc476
35 changed files with 753 additions and 486 deletions

View File

@@ -7,6 +7,7 @@
#include <src/Core/Physics/PhysicsManager.h>
#include <src/Scene/Components/CharacterControllerComponent.h>
#include <src/Scene/Components/QuakeMap.h>
#include <src/Scene/Components/BSPBrushComponent.h>
PhysicsSystem::PhysicsSystem(Scene* scene)
{
m_Scene = scene;
@@ -19,7 +20,6 @@ void PhysicsSystem::Init()
for (auto e : view)
{
auto [transform, rigidbody] = view.get<TransformComponent, RigidBodyComponent>(e);
Entity ent = Entity({ e, m_Scene });
if (ent.HasComponent<BoxColliderComponent>())
@@ -50,22 +50,21 @@ void PhysicsSystem::Init()
PhysicsManager::Get()->RegisterCharacterController(cc.CharacterController);
}
auto quakeMapview = m_Scene->m_Registry.view<TransformComponent, QuakeMapComponent>();
for (auto e : quakeMapview)
auto bspView = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent>();
for (auto e : bspView)
{
auto [transform, quake] = quakeMapview.get<TransformComponent, QuakeMapComponent>(e);
auto [transform, brush] = bspView.get<TransformComponent, BSPBrushComponent>(e);
if (quake.HasCollisions)
if (brush.IsSolid)
{
for (auto m : quake.m_Meshes)
for (auto m : brush.Meshes)
{
Ref<Physics::MeshShape> meshShape = CreateRef<Physics::MeshShape>(m);
Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(0.0f, transform.Translation, meshShape);
Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(0.0f, transform.GlobalTranslation, meshShape);
PhysicsManager::Get()->RegisterBody(btRigidbody);
}
}
}
}
void PhysicsSystem::Update(Timestep ts)