Trenchbroom parser work with entities

Fixed lighting
Fixed global position system
Fixed child deletion system.
editor work for custom entities registration
This commit is contained in:
Antoine Pilote
2021-06-23 17:37:54 -04:00
parent 1740a5707f
commit c7dc3cc476
35 changed files with 753 additions and 486 deletions

View File

@@ -3,6 +3,7 @@
TransformComponent::TransformComponent()
{
GlobalTranslation = Vector3(0, 0, 0);
Translation = Vector3(0, 0, 0);
Rotation = Vector3(0, 0, 0);
Scale = Vector3(1, 1, 1);
@@ -11,7 +12,7 @@ TransformComponent::TransformComponent()
glm::mat4 TransformComponent::GetTransform()
{
Matrix4 transform = Matrix4(1.0f);
transform = glm::translate(transform, Translation);
transform = glm::translate(transform, GlobalTranslation);
transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));