No longer need premake to generate projects
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@@ -15,6 +15,7 @@
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#include <Coral/GC.hpp>
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#include <Coral/Array.hpp>
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#include <Coral/Attribute.hpp>
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#include <random>
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void ExceptionCallback(std::string_view InMessage)
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@@ -252,39 +253,89 @@ namespace Nuake
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{
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CopyNuakeNETAssemblies(path);
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// Generate premake5 templates
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// ----------------------------------------
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const std::string cleanProjectName = String::Sanitize(projectName);
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const std::string premakeScript = R"(
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workspace ")" + cleanProjectName + R"("
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configurations { "Debug", "Release" }
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project ")" + cleanProjectName + R"("
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language "C#"
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dotnetframework "net8.0"
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kind "SharedLib"
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clr "Unsafe"
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-- Don't specify architecture here. (see https://github.com/premake/premake-core/issues/1758)
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files
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{
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"**.cs"
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}
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links
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{
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".net/NuakeNet"
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}
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const std::string csprojFilePath = cleanProjectName + ".csproj";
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const std::string& csProjFileContent = R"(<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<OutputType>Library</OutputType>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="**/*.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\NuakeNet\NuakeNet.csproj" />
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</ItemGroup>
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</Project>
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)";
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// Writting premake5 templates in project's directory
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// ----------------------------------------
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FileSystem::BeginWriteFile("premake5.lua");
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FileSystem::WriteLine(premakeScript);
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FileSystem::BeginWriteFile(csprojFilePath);
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FileSystem::WriteLine(csProjFileContent);
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FileSystem::EndWriteFile();
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// Execute premake script, generating .sln
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OS::ExecuteCommand("cd " + path + " && premake5 vs2022");
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const std::string slnFilePath = cleanProjectName + ".sln";
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const std::string guid = GenerateGUID(); // Generate GUID
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const std::string& slnFileContent = R"(Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.0.32327.299
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = ")" + cleanProjectName + R"(", ")" + cleanProjectName + R"(.csproj", ")" + guid + R"(")
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{)" + guid + R"(.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{)" + guid + R"(.Debug|Any CPU.Build.0 = Debug|Any CPU
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{)" + guid + R"(.Release|Any CPU.ActiveCfg = Release|Any CPU
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{)" + guid + R"(.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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)";
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FileSystem::BeginWriteFile(slnFilePath);
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FileSystem::WriteLine(slnFileContent);
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FileSystem::EndWriteFile();
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// // Generate premake5 templates
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// // ----------------------------------------
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// const std::string cleanProjectName = String::Sanitize(projectName);
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// const std::string premakeScript = R"(
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//workspace ")" + cleanProjectName + R"("
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//configurations { "Debug", "Release" }
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// project ")" + cleanProjectName + R"("
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// language "C#"
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// dotnetframework "net8.0"
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// kind "SharedLib"
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// clr "Unsafe"
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//
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// -- Don't specify architecture here. (see https://github.com/premake/premake-core/issues/1758)
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//
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// files
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// {
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// "**.cs"
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// }
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//
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// links
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// {
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// ".net/NuakeNet"
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// }
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//)";
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//
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// // Writting premake5 templates in project's directory
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// // ----------------------------------------
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// FileSystem::BeginWriteFile("premake5.lua");
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// FileSystem::WriteLine(premakeScript);
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// FileSystem::EndWriteFile();
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//
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// // Execute premake script, generating .sln
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// OS::ExecuteCommand("cd " + path + " && premake5 vs2022");
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// Open solution file in visual studio
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OS::OpenIn(path + cleanProjectName + ".sln");
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@@ -349,4 +400,33 @@ namespace NuakeShowcase
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return fileContent.substr(classNameStartIndex, classNameLength);
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}
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std::string ScriptingEngineNet::GenerateGUID()
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{
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// Random number generator
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std::random_device rd;
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std::mt19937 gen(rd());
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std::uniform_int_distribution<> dis(0, 15);
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auto randomHexDigit = [&]() {
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static const char hexDigits[] = "0123456789ABCDEF";
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return hexDigits[dis(gen)];
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};
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// Generate a UUID (this is a simplified version and not a real UUID)
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std::ostringstream oss;
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for (int i = 0; i < 8; ++i) oss << randomHexDigit();
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oss << '-';
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for (int i = 0; i < 4; ++i) oss << randomHexDigit();
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oss << '-';
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oss << '4'; // UUID version 4
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for (int i = 0; i < 3; ++i) oss << randomHexDigit();
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oss << '-';
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oss << '8'; // UUID variant
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for (int i = 0; i < 3; ++i) oss << randomHexDigit();
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oss << '-';
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for (int i = 0; i < 12; ++i) oss << randomHexDigit();
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return oss.str();
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}
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}
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