Rendering abstraction progress
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@@ -54,7 +54,13 @@ namespace Nuake {
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void OGLRendererAPI::VertexAttribPointer(const unsigned int index, const int size, const RendererEnum type, bool normalized, int stride, const void* pointer)
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{
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glVertexAttribPointer(index, size, GetType(type), normalized, stride, pointer);
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GLenum glType = GetType(type);
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glVertexAttribPointer(index, size, glType, normalized, stride, pointer);
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}
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void OGLRendererAPI::DrawElements(const RendererEnum mode, const int count, const RendererEnum type, const void* indices)
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{
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glDrawElements(GetType(mode), count, GetType(type), indices);
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}
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void OGLRendererAPI::DrawArrays(int from, int count)
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@@ -67,12 +73,14 @@ namespace Nuake {
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switch (bufferType)
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{
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case RendererEnum::ARRAY_BUFFER: return GL_ARRAY_BUFFER;
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case RendererEnum::ELEMENT_ARRAY_BUFFER: return GL_ELEMENT_ARRAY_BUFFER;
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case RendererEnum::FLOAT: return GL_FLOAT;
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case RendererEnum::UFLOAT: return GL_BYTE;
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case RendererEnum::BYTE: return GL_BYTE;
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case RendererEnum::UBYTE: return GL_UNSIGNED_BYTE;
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case RendererEnum::INT: return GL_INT;
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case RendererEnum::UINT: return GL_UNSIGNED_INT;
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case RendererEnum::TRIANGLES: return GL_TRIANGLES;
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}
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return 0;
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