Fixed rendering error when disabling volumetric
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@@ -211,6 +211,7 @@ namespace Nuake
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auto [transform, rigidBodyComponent] = view.get<TransformComponent, RigidBodyComponent>(e);
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Entity ent = Entity({ e, m_Scene });
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Ref<Physics::RigidBody> rigidBody;
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if (ent.HasComponent<BoxColliderComponent>())
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{
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float mass = rigidBodyComponent.Mass;
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