Fixed rendering error when disabling volumetric

This commit is contained in:
Antoine Pilote
2023-07-04 12:41:35 -04:00
parent 1f6c1467ca
commit c2b80eb2f9
9 changed files with 40 additions and 13 deletions

View File

@@ -211,6 +211,7 @@ namespace Nuake
auto [transform, rigidBodyComponent] = view.get<TransformComponent, RigidBodyComponent>(e);
Entity ent = Entity({ e, m_Scene });
Ref<Physics::RigidBody> rigidBody;
if (ent.HasComponent<BoxColliderComponent>())
{
float mass = rigidBodyComponent.Mass;