Added bloom post process
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@@ -387,7 +387,7 @@ namespace Nuake {
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deferredShader->Bind();
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deferredShader->SetUniformMat4f("u_Projection", cam->GetPerspective());
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deferredShader->SetUniformMat4f("u_View", cam->GetTransform());
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deferredShader->SetUniform1f("u_Exposure", 1.0);
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//deferredShader->SetUniform1f("u_Exposure", 1.0);
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Vector3 camPosition = cam->GetTranslation();
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deferredShader->SetUniform3f("u_EyePosition", camPosition.x, camPosition.y, camPosition.z);
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@@ -442,7 +442,7 @@ namespace Nuake {
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pbrShader->SetUniform1i("u_ShowNormal", 0);
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if (m_EditorCamera)
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{
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Renderer::m_Shader->SetUniform1f("u_Exposure", m_EditorCamera->Exposure);
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//Renderer::m_Shader->SetUniform1f("u_Exposure", m_EditorCamera->Exposure);
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Renderer::m_Shader->SetUniform3f("u_EyePosition", m_EditorCamera->GetTranslation().x, m_EditorCamera->GetTranslation().y, m_EditorCamera->GetTranslation().z);
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Renderer::m_Shader->SetUniformMat4f("u_View", m_EditorCamera->GetTransform());
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Renderer::m_Shader->SetUniformMat4f("u_Projection", m_EditorCamera->GetPerspective());
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@@ -563,7 +563,7 @@ namespace Nuake {
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deferredShader->Bind();
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deferredShader->SetUniformMat4f("u_Projection", m_EditorCamera->GetPerspective());
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deferredShader->SetUniformMat4f("u_View", m_EditorCamera->GetTransform());
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deferredShader->SetUniform1f("u_Exposure", 1.0);
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//deferredShader->SetUniform1f("u_Exposure", 1.0);
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Vector3 camPosition = m_EditorCamera->GetTranslation();
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deferredShader->SetUniform3f("u_EyePosition", camPosition.x, camPosition.y, camPosition.z);
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