Added light and camera gizmo.
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@@ -44,7 +44,6 @@ namespace Nuake
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SERIALIZE_OBJECT_REF_LBL("WrenScriptComponent", GetComponent<WrenScriptComponent>());
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if (HasComponent<CharacterControllerComponent>())
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SERIALIZE_OBJECT_REF_LBL("CharacterControllerComponent", GetComponent<CharacterControllerComponent>());
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if (HasComponent<BoxColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
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if (HasComponent<ModelComponent>())
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@@ -66,7 +65,6 @@ namespace Nuake
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DESERIALIZE_COMPONENT(ModelComponent);
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DESERIALIZE_COMPONENT(WrenScriptComponent);
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DESERIALIZE_COMPONENT(CharacterControllerComponent);
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//DESERIALIZE_COMPONENT(BSPBrushComponent);
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DESERIALIZE_COMPONENT(BoxColliderComponent);
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return true;
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}
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@@ -83,7 +81,6 @@ namespace Nuake
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this->m_Scene = ent.m_Scene;
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}
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Entity::Entity()
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{
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this->m_EntityHandle = (entt::entity)-1;
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