Added error handling in wren. Game while abort lauching and print error in logger
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@@ -15,6 +15,8 @@ public:
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WrenHandle* m_OnExitHandle;
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WrenHandle* m_SetEntityIDHandle;
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bool CompiledSuccesfully;
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WrenScript(const std::string& path, const std::string& mod, bool isEntity = false);
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void CallInit();
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