Added error handling in wren. Game while abort lauching and print error in logger
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@@ -6,9 +6,9 @@ TrenchbroomSystem::TrenchbroomSystem(Scene* scene)
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m_Scene = scene;
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}
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void TrenchbroomSystem::Init()
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bool TrenchbroomSystem::Init()
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{
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return true;
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}
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void TrenchbroomSystem::Update(Timestep ts)
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