Added error handling in wren. Game while abort lauching and print error in logger
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@@ -76,16 +76,22 @@ Entity Scene::GetEntityByID(int id)
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}
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}
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void Scene::OnInit()
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bool Scene::OnInit()
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{
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for (auto& system : m_Systems)
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system->Init();
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if(!system->Init())
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{
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return false;
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}
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return true;
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}
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void Scene::OnExit()
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{
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for (auto& system : m_Systems)
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system->Exit();
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}
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void Scene::Update(Timestep ts)
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