Editor now displaying in Vulkan
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@@ -182,6 +182,8 @@ namespace Nuake
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/// <param name="framebuffer">Framebuffer to render the scene to. Should be in the right size</param>
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void SceneRenderer::RenderScene(Scene& scene, FrameBuffer& framebuffer, bool renderUI)
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{
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return;
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ZoneScoped;
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// Renders all shadow maps
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@@ -694,7 +696,7 @@ namespace Nuake
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shader->Bind();
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RenderCommand::Enable(RendererEnum::FACE_CULL);
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glCullFace(GL_BACK);
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//glCullFace(GL_BACK);
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auto meshView = scene.m_Registry.view<TransformComponent, ModelComponent, VisibilityComponent>();
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auto quakeView = scene.m_Registry.view<TransformComponent, BSPBrushComponent, VisibilityComponent>();
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