Added Screen space reflections and Editor UI refactoring
This commit is contained in:
378
Editor/src/Windows/FileSystemUI.cpp
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378
Editor/src/Windows/FileSystemUI.cpp
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#include "FileSystemUI.h"
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#include <src/Vendors/imgui/imgui.h>
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#include <src/Vendors/imgui/imgui_internal.h>
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#include "src/Resource/FontAwesome5.h"
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#include "src/Scene/Components/ParentComponent.h"
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#include "src/Rendering/Textures/Texture.h"
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#include "src/Rendering/Textures/TextureManager.h"
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#include "EditorInterface.h"
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const std::string TEMPLATE_SCRIPT_BEGIN = "import \"Nuake:Engine\" for Engine \
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import \"Nuake:ScriptableEntity\" for ScriptableEntity \
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import \"Nuake:Input\" for Input \
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import \"Nuake:Scene\" for Scene \
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\
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class ";
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const std::string TEMPLATE_SCRIPT_END = " is ScriptableEntity {\
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construct new(){\
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_ReloadSpeed = 0.1\
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_Intensity = 0.0\
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}\
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\
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init() {\
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}\
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\
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// Updates every frame\
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update(ts) {\
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\
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}\
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\
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// Updates every tick\
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fixedUpdate(ts) {\
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\
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}\
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\
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exit() {\
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}\
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}";
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namespace Nuake {
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// TODO: add filetree in same panel
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void FileSystemUI::Draw()
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{
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}
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void FileSystemUI::DrawDirectoryContent()
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{
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}
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void FileSystemUI::DrawFiletree()
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{
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}
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void FileSystemUI::EditorInterfaceDrawFiletree(Ref<Directory> dir)
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{
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ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
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//if (is_selected)
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std::string icon = ICON_FA_FOLDER;
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if (m_CurrentDirectory == dir)
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base_flags |= ImGuiTreeNodeFlags_Selected;
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if (dir->Directories.size() <= 0)
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base_flags = ImGuiTreeNodeFlags_Leaf;
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bool open = ImGui::TreeNodeEx(dir->name.c_str(), base_flags);
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if (ImGui::IsItemClicked())
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m_CurrentDirectory = dir;
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if (open)
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{
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if (dir->Directories.size() > 0)
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for (auto& d : dir->Directories)
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EditorInterfaceDrawFiletree(d);
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ImGui::TreePop();
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}
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}
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void FileSystemUI::DrawDirectory(Ref<Directory> directory)
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{
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ImGui::PushFont(EditorInterface::bigIconFont);
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std::string id = directory->name;
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if (ImGui::Button(id.c_str(), ImVec2(100, 100)))
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m_CurrentDirectory = directory;
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ImGui::Text(directory->name.c_str());
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ImGui::PopFont();
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}
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bool FileSystemUI::EntityContainsItself(Entity source, Entity target)
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{
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ParentComponent& targeParentComponent = target.GetComponent<ParentComponent>();
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if (!targeParentComponent.HasParent)
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return false;
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Entity currentParent = target.GetComponent<ParentComponent>().Parent;
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while (currentParent != source)
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{
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if (currentParent.GetComponent<ParentComponent>().HasParent)
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currentParent = currentParent.GetComponent<ParentComponent>().Parent;
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else
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return false;
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if (currentParent == source)
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return true;
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}
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return true;
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}
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void FileSystemUI::DrawFile(Ref<File> file)
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{
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ImGui::PushFont(EditorInterface::bigIconFont);
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std::string fileExtension = file->GetExtension();
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if (fileExtension == ".png" || fileExtension == ".jpg")
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{
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Ref<Texture> texture = TextureManager::Get()->GetTexture(file->GetAbsolutePath());
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ImGui::ImageButton((void*)texture->GetID(), ImVec2(100, 100), ImVec2(0, 1), ImVec2(1, 0));
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}
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else
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{
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const char* icon = ICON_FA_FILE;
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if (fileExtension == ".shader" || fileExtension == ".wren")
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icon = ICON_FA_FILE_CODE;
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if (fileExtension == ".map")
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icon = ICON_FA_BROOM;
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if (fileExtension == ".ogg" || fileExtension == ".mp3" || fileExtension == ".wav")
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icon = ICON_FA_FILE_AUDIO;
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if (fileExtension == ".md3" || fileExtension == ".obj")
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icon = ICON_FA_FILE_IMAGE;
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std::string fullName = icon + std::string("##") + file->GetAbsolutePath();
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if (ImGui::Button(fullName.c_str(), ImVec2(100, 100)))
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{
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Editor->Selection = EditorSelection(file);
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}
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if (ImGui::BeginDragDropSource())
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{
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char pathBuffer[256];
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std::strncpy(pathBuffer, file->GetAbsolutePath().c_str(), sizeof(pathBuffer));
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std::string dragType;
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if (fileExtension == ".wren")
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dragType = "_Script";
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else if (fileExtension == ".map")
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dragType = "_Map";
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else if (fileExtension == ".obj" || fileExtension == ".mdl" || fileExtension == ".gltf" || fileExtension == ".md3" || fileExtension == ".fbx")
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dragType = "_Model";
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else if (fileExtension == ".interface")
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dragType = "_Interface";
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else if (fileExtension == ".prefab")
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dragType = "_Prefab";
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ImGui::SetDragDropPayload(dragType.c_str(), (void*)(pathBuffer), sizeof(pathBuffer));
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ImGui::Text(file->GetName().c_str());
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ImGui::EndDragDropSource();
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}
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}
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ImGui::Text(file->GetName().c_str());
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ImGui::PopFont();
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}
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bool Splitter(bool split_vertically, float thickness, float* size1, float* size2, float min_size1, float min_size2, float splitter_long_axis_size = -1.0f)
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{
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using namespace ImGui;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiID id = window->GetID("##Splitter");
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ImRect bb;
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bb.Min = window->DC.CursorPos + (split_vertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1));
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bb.Max = bb.Min + CalcItemSize(split_vertically ? ImVec2(thickness, splitter_long_axis_size) : ImVec2(splitter_long_axis_size, thickness), 0.0f, 0.0f);
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return SplitterBehavior(bb, id, split_vertically ? ImGuiAxis_X : ImGuiAxis_Y, size1, size2, min_size1, min_size2, 0.0f);
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}
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float h = 200;
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static float sz1 = 300;
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static float sz2 = 300;
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void FileSystemUI::DrawDirectoryExplorer()
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{
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if (ImGui::Begin("File browser"))
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{
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Ref<Directory> rootDirectory = FileSystem::GetFileTree();
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if (!rootDirectory)
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return;
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ImVec2 avail = ImGui::GetContentRegionAvail();
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Splitter(true, 4.0f, &sz1, &sz2, 100, 8, avail.y);
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if (ImGui::BeginChild("Tree browser", ImVec2(sz1, avail.y)))
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{
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ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_SpanAvailWidth;
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bool is_selected = m_CurrentDirectory == FileSystem::RootDirectory;
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if (is_selected)
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base_flags |= ImGuiTreeNodeFlags_Selected;
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std::string icon = ICON_FA_FOLDER;
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bool open = ImGui::TreeNodeEx((icon + " " + "Project files").c_str(), base_flags);
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if (ImGui::IsItemClicked())
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{
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m_CurrentDirectory = FileSystem::RootDirectory;
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}
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if (open)
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{
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for(auto& d : rootDirectory->Directories)
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EditorInterfaceDrawFiletree(d);
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ImGui::TreePop();
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}
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}
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ImGui::EndChild();
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ImGui::SameLine();
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avail = ImGui::GetContentRegionAvail();
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std::vector<Ref<Directory>> paths = std::vector<Ref<Directory>>();
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Ref<Directory> currentParent = m_CurrentDirectory;
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paths.push_back(m_CurrentDirectory);
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while (currentParent != nullptr)
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{
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paths.push_back(currentParent);
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currentParent = currentParent->Parent;
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}
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avail = ImGui::GetContentRegionAvail();
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if (ImGui::BeginChild("Wrapper", avail))
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{
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avail.y = 30;
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if (ImGui::BeginChild("Path", avail))
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{
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if (ImGui::Button("Refresh"))
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{
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FileSystem::Scan();
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m_CurrentDirectory = FileSystem::RootDirectory;
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}
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ImGui::SameLine();
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for (int i = paths.size() - 1; i > 0; i--)
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{
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if (i != paths.size())
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ImGui::SameLine();
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if (ImGui::Button(paths[i]->name.c_str()))
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m_CurrentDirectory = paths[i];
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ImGui::SameLine();
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ImGui::Text("/");
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}
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ImGui::EndChild();
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}
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avail = ImGui::GetContentRegionAvail();
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if (ImGui::BeginChild("Content", avail))
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{
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int width = avail.x;
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ImVec2 buttonSize = ImVec2(80, 80);
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int amount = (int)(width / 100);
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if (amount <= 0) amount = 1;
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int i = 1; // current amount of item per row.
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if (ImGui::BeginTable("ssss", amount))
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{
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// Button to go up a level.
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if (m_CurrentDirectory && m_CurrentDirectory != FileSystem::RootDirectory && m_CurrentDirectory->Parent)
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{
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ImGui::TableNextColumn();
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if (ImGui::Button("..", ImVec2(100, 100)))
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m_CurrentDirectory = m_CurrentDirectory->Parent;
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ImGui::TableNextColumn();
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i++;
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}
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if (m_CurrentDirectory && m_CurrentDirectory->Directories.size() > 0)
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{
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for (Ref<Directory>& d : m_CurrentDirectory->Directories)
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{
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DrawDirectory(d);
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if (i + 1 % amount != 0)
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ImGui::TableNextColumn();
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else
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ImGui::TableNextRow();
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i++;
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}
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}
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if (m_CurrentDirectory && m_CurrentDirectory->Files.size() > 0)
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{
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for (auto f : m_CurrentDirectory->Files)
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{
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DrawFile(f);
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if (i - 1 % amount != 0)
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ImGui::TableNextColumn();
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else
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ImGui::TableNextRow();
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i++;
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}
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}
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if (ImGui::BeginPopupContextWindow())
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{
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if (ImGui::MenuItem("New Wren script"))
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{
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ImGui::OpenPopup("new_file");
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}
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if (ImGui::MenuItem("New interface script"))
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{
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}
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if (ImGui::MenuItem("New Scene"))
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{
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}
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if (ImGui::MenuItem("New folder"))
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{
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}
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if (ImGui::MenuItem("New interface"))
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{
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}
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if (ImGui::MenuItem("New stylesheet"))
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{
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}
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ImGui::EndPopup();
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}
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if (ImGui::BeginPopup("new_file"))
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{
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static char name[32] = "NewWrenScript";
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char buf[64];
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sprintf(buf, "Button: %s###Button", name); // ### operator override ID ignoring the preceding label
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ImGui::Text("Edit name:");
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ImGui::InputText("##edit", name, IM_ARRAYSIZE(name));
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if (ImGui::Button("Close"))
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ImGui::CloseCurrentPopup();
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if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Enter)) && name != "")
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{
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FileSystem::BeginWriteFile(m_CurrentDirectory->fullPath + name + ".wren");
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FileSystem::WriteLine(TEMPLATE_SCRIPT_BEGIN + name + TEMPLATE_SCRIPT_END);
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FileSystem::EndWriteFile();
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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ImGui::EndTable();
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}
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}
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ImGui::EndChild();
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}
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ImGui::EndChild();
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}
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ImGui::End();
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}
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}
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