SDF font rendering

This commit is contained in:
Antoine Pilote
2021-06-03 22:08:38 -04:00
parent f01aeb4910
commit af70933eca
17 changed files with 522 additions and 20 deletions
+18
View File
@@ -45,6 +45,24 @@ Texture::Texture(glm::vec2 size, GLenum format)
glTexImage2D(GL_TEXTURE_2D, 0, format, size.x, size.y, 0, format, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
Texture::Texture(glm::vec2 size, msdfgen::BitmapConstRef<unsigned char, 4>& bitmap, bool t)
{
m_Width = size.x;
m_Height = size.y;
glGenTextures(1, &m_RendererId);
glBindTexture(GL_TEXTURE_2D, m_RendererId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
auto pixel = bitmap(0, bitmap.height - 0 - 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_Width, m_Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (unsigned char*)bitmap.pixels);
}
void Texture::Resize(glm::vec2 size)