C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder - added UI for adding new component and drag n drop .cs file - added modular Core API module system
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@@ -1,3 +1,4 @@
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#include "ScriptingEngine.h"
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#include "WrenScript.h"
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#include "src/Core/FileSystem.h"
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