C# Entity Scrips now working(OnInit, update, destroy) [ Broke reloading]
- added UI button to generate a .sln in the games folder - added UI for adding new component and drag n drop .cs file - added modular Core API module system
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Nuake/src/Scripting/NetModules/EngineNetAPI.cpp
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15
Nuake/src/Scripting/NetModules/EngineNetAPI.cpp
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#include "EngineNetAPI.h"
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namespace Nuake {
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void Log(Coral::NativeString string)
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{
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Logger::Log(string.ToString(), ".net", VERBOSE);
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}
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void EngineNetAPI::RegisterMethods()
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{
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RegisterMethod("LoggerLogIcall", (void*)(&Log));
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}
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}
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