diff --git a/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp b/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp index 231bdefb..03db3efd 100644 --- a/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp +++ b/Editor/Source/Editor/Windows/SceneEditor/Widgets/ViewportWidget.cpp @@ -109,7 +109,7 @@ void ViewportWidget::Draw() // Since imguizmo doesnt support reverse-Z, we need to create a new projection matrix // With a normal near and far plane. - Matrix4 normalZProjection = glm::perspectiveFov(glm::radians(editorCam->Fov), 9.0f * editorCam->AspectRatio, 9.0f, editorCam->Near, editorCam->Far); + Matrix4 normalZProjection = glm::perspectiveFov(glm::radians(editorCam->Fov), 9.0f * editorCam->AspectRatio, 9.0f, editorCam->Far, editorCam->Near); static Vector3 camPreviousPos = editorContext.GetScene()->m_EditorCamera->Translation; static Vector3 camNewPos = Vector3(0, 0, 0); Vector3 camDelta = camNewPos - camPreviousPos;