Fixed volumetric Post FX
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@@ -144,13 +144,13 @@ namespace Nuake {
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if (!cam)
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return;
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mSceneRenderer->BeginRenderScene(cam->GetPerspective(), cam->GetTransform());
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mSceneRenderer->BeginRenderScene(cam->GetPerspective(), cam->GetTransform(), cam->Translation);
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mSceneRenderer->RenderScene(*this, framebuffer);
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}
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void Scene::Draw(FrameBuffer& framebuffer, const Matrix4& projection, const Matrix4& view)
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{
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mSceneRenderer->BeginRenderScene(m_EditorCamera->GetPerspective(), m_EditorCamera->GetTransform());
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mSceneRenderer->BeginRenderScene(m_EditorCamera->GetPerspective(), m_EditorCamera->GetTransform(), m_EditorCamera->Translation);
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mSceneRenderer->RenderScene(*this, framebuffer);
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}
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