Improved editor camera support
This commit is contained in:
@@ -21,6 +21,7 @@ namespace Nuake
|
||||
float Engine::m_FixedUpdateRate = 1.0f / 90.0f;
|
||||
float Engine::m_FixedUpdateDifference = 0.f;
|
||||
float Engine::m_Time = 0.f;
|
||||
Timestep Engine::m_TimeStep = 0.f;
|
||||
|
||||
bool Engine::IsPlayMode = false;
|
||||
|
||||
@@ -35,6 +36,8 @@ namespace Nuake
|
||||
CurrentWindow = Window::Get();
|
||||
Logger::Log("Window initialized");
|
||||
|
||||
Input::Init();
|
||||
|
||||
Renderer2D::Init();
|
||||
Logger::Log("2D renderer initialized");
|
||||
|
||||
@@ -44,18 +47,18 @@ namespace Nuake
|
||||
void Engine::Tick()
|
||||
{
|
||||
m_Time = (float)glfwGetTime();
|
||||
Timestep timestep = m_Time - m_LastFrameTime;
|
||||
m_TimeStep = m_Time - m_LastFrameTime;
|
||||
m_LastFrameTime = m_Time;
|
||||
|
||||
// Dont update if no scene is loaded.
|
||||
if (CurrentWindow->GetScene())
|
||||
{
|
||||
CurrentWindow->Update(timestep);
|
||||
CurrentWindow->Update(m_TimeStep);
|
||||
|
||||
// Play mode update all the entities, Editor does not.
|
||||
if (Engine::IsPlayMode)
|
||||
{
|
||||
m_FixedUpdateDifference += timestep;
|
||||
m_FixedUpdateDifference += m_TimeStep;
|
||||
|
||||
// Fixed update
|
||||
if (m_FixedUpdateDifference >= m_FixedUpdateRate)
|
||||
@@ -67,7 +70,7 @@ namespace Nuake
|
||||
}
|
||||
else
|
||||
{
|
||||
GetCurrentScene()->EditorUpdate(timestep);
|
||||
GetCurrentScene()->EditorUpdate(m_TimeStep);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user