Huge rework of editor and other changes.
This commit is contained in:
@@ -23,6 +23,8 @@ namespace Nuake
|
||||
|
||||
Material::Material(const std::string albedo)
|
||||
{
|
||||
InitUniformBuffer();
|
||||
|
||||
glGenBuffers(1, &UBO);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, UBO);
|
||||
glBufferData(GL_UNIFORM_BUFFER, sizeof(UBOStructure), NULL, GL_STATIC_DRAW);
|
||||
@@ -56,6 +58,8 @@ namespace Nuake
|
||||
|
||||
Material::Material(const glm::vec3 albedoColor)
|
||||
{
|
||||
InitUniformBuffer();
|
||||
|
||||
glGenBuffers(1, &UBO);
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, UBO);
|
||||
glBufferData(GL_UNIFORM_BUFFER, 128, NULL, GL_STATIC_DRAW);
|
||||
@@ -142,6 +146,7 @@ namespace Nuake
|
||||
|
||||
void Material::SetupUniformBuffer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Material::SetName(const std::string name)
|
||||
|
||||
Reference in New Issue
Block a user